I talk way too much about Dr. Doom, and I may have brought this up before, but as with Magneto, Mental Shield makes him an excellent Professor X hunter. Doom can just move in on him, and Prof must rely on his students to save him, but can't offer them protection in return.
Once Doom moves adjacent, Professor X on his own with his move of 4 can't always escape the range of Elaborate Pit Trip, and might just end up back where he started, plus an auto-wound.
And if Doom Power Drains Professor X, Doom now has PDX and TBSA, which unlike Doom, Professor X is susceptible to.
Makes for a very appropriately scary villain, and reminds me of this old debate about which of the two would win in a Chess match and in a Presidential run:
https://comicvine.gamespot.com/forum...ssor-x-650306/
One thing I always marvel at with C3G designs is the way Move and Range values alone encourage very comic book-y exciting matchups.
For example, again with Doom and the range on his Specials, when pit against Doctor Strange and his Range/Range of specials, it really makes these characters come alive just when Theoryscaping.
These designs guarantee bombastic battles rich with character and personality.