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Old July 23rd, 2008, 11:12 PM
mogrebla mogrebla is offline
 
Join Date: December 8, 2006
Location: NY - Brightwaters
Posts: 93
mogrebla Woo who?
Re: Islandscape: Mineola, NY - Sat, JULY 26th!!

As a reminder, here is the link for scenarios:

http://www.heroscapers.com/community...ad.php?t=19638

I just wanted to note the glyph arrangement for each scenario, below:

#1 Embattled Fen - 1 random glyph
#2 Feylund Fountain - No glyphs
#3 Fire Isles - 2 random glyphs
#4 Highways & Dieways - Swarm version - 2 random glyphs
#5 Jungle Swamp Road - 2 random glyphs
#6 Little Ramparats - Move +2, Initiative +8
#7 Mole Hills - Jungle version - 2 random glyphs
#8 Ticalla Sunrise - 2 random glyphs
#9 Turret Rocks - Attack +1
#10 Winter Holdout - Swarm version - 2 random glyphs (at edges)

As noted by R˙chean on the Heroscapers thread, the random glyphs will drawn from the pool below. A player will roll a d6 roll when his/her figure first lands on a glyph - the same glyph cannot appear more than once in any game.

1) Ulaniva (+1 unique attack)
2) Crevcor (+1 common attack)
3) Gerda (+1 defense)
4) Valda (+2 move)
5) Dagmar (+8 initiative)
6) Lodin (+1 to D20 rolls) in some cases the glyph of Brandar will be used to represent the glyph of Lodin
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