LIFE = 4
MOVE = 5
RANGE = 5
ATTACK = 4
DEFENSE = 4
PSIONIC BRICK CONSTRUCT
Start each round with a purple Gauntlet Marker, a purple Wall Marker, and a purple Chain Marker/
-Before attacking an adjacent figure normally with Bunker, you may remove the Gauntlet Marker from this card. If you do, add 1 additional die to his attack.
-Before defending with Bunker, or a friendly Titan or Sidekick within 3 clear sight spaces of Bunker, you may remove the Wall Marker from this card. If you do, add 1 automatic shield to the chosen defending figure
-After moving and before attacking with Bunker, you may remove the Chain Marker from this card. If you do, you may choose a Small or Medium figure within 3 clear sight spaces of Bunker and place that figure adjacent to Bunker. That Figure will not take leaving engagement attacks.
PLATFORMER 3
Bunker never takes falling damage. When counting spaces for a normal movement of a figure you control, if that figure is moving onto a space within 3 spaces of Bunker, you may ignore the effects of all terrain, and elevation changes of up to 3 levels count as 1 space.
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Few things I have changed:
Removing the ability to add attack to another Titan or Sidekick. Going a thematic approach, Bunker was never portrayed to have put constructs on another person to enhance an attack(Be pretty cool though) instead, giving it an automatic wound as I feel getting hit in the face with a fist full of bricks would probably leave a mark, he did smack superboy pretty good with a brick fist, and as a previous post stated he was at times pretty aggressive in battle.
I also really enjoyed the Platformer idea and decided to switch it up over the Platform Construct ability that was originally place, but put in the ability to never take fall damage. Bunker would mentally create a construct of light density to cusion his fall as he had done a few times in the comics.
The Range Johnny had inquired about does make sense in my opinion. He would hurl psionic bricks at opponents from a distance. I knocked it down to 5 though because 6 did seem a little extreme.
Decreased range of the Chain and Wall marker down to 3 instead of 4.
As previous posts have inquired. I feel he would not simply be just a passive defensive play, he tends to get in the middle of battle quite frequently. while managing to hold his own sometimes. He isn't afraid to lay a beat down but is also quick with assisting his fellow team mates.