Gen Con 2018
It's been a long while since I made a battle report.
This year things got turned a bit sideways with running everything but as always the amazing group of people that play scape stepped up and made things much easier on me than they had to.
A huge thanks to all the GMs and mapmakers. I build maps almost as slow as
@
dragonruler
so I'm so grateful for everyone else, otherwise I would be there all night. The GMs allow me to also go enjoy the con and not be tethered to the scape tables the whole time.
@
Retlaw
, once again this guy gives up space in his garage for us every year and he transports it all.
@
lonewolf
, he dealt with Derek for me and made sure we got everything we needed when things went sideways
@
Raider30
, he let me vent to him every time things went sideways and he also drove 20+ hours,
@
OrcElfArmyOne
, he put a lot of work into some behind the scenes. When I needed help he stepped up no questions asked.
@Stay_Golden_Pony_Boy, he always provides prize support
There were many more that stepped up and I greatly appreciate all of their support for this great community.
I hadn't put too much thought into the Main Event (I rarely do anymore) but
@
Mr Migraine
reminded me that
@
MrWookiee
made a bet with me to take Hatamoto to the Main Even some years ago. I truly do not recall the bet but it did sound a bit familiar.
I spent night after night trying to figure out the best Hatamoto army available. I play-tested close to 200 different armies, incorporating weather, morale, durability, and many more things I can't discuss on the public forum before I settled on the best synergistic Hatamoto army possible:
Axegrinders of Burning Forge x 4
Darrak Ambershard
Marcu
Hatamoto (I got your back) Taro.
The only problem with this army was it was 19 figures with an 18 figure limit. Other than that I saw zero weaknesses. I was actually surprised somebody else hadn't run something similar in years past, so I scoured the site to see if anybody else had come upon this genius army but much to my surprise nobody had.
I spent the next 3 decades play-testing and refining my skill as a player with this army. The trickiest part was the Order Marker Management. That alone took me about 12 years to prefect. I then studied the maps and glyphs and play-tested every combination possible from the available pools, until I knew what glyphs and when to go for them.
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It was game day and I hadn't slept all week thinking about every possible move I could make and the counter to every possible army. All I knew was I had Hatamoto (Who's your Daddy) Toro on my team so there was really nothing to worry about.
Game 1
Zeek the Fureak on the ice Map. (I wish the guy in charge would have labeled all the maps, what a lazy pile of...)
Zeek's army: Rats x 16,045, Moltenclaw, Q10
Not much to say other than Hatamoto (You looking at me?) Toto was an all-star. In fact he was so good he didn't even need an order marker the entire game.
Takeaways: Dwarves with the move glyph are good. Rats that you don't engage, don't work well. Dwarves are good against large and huge figures.
Game 2
Leftitathome on the lava map.
Leftit's army was Mezzos and PKs?
Reverse the whip? What the crap is this? I had to let somebody else use Hatamoto (Girls Gone Wild) Toro? This seemed super unfair. Next time I should read the event fully before I commit to playing.
Takeaways: Mezzos and Pks can force bad engagements for your opponents. Don't get stuck on the lava