Jar Jar Binks
Galactic Republic
Gungan
Unique Hero
Outcast
Clumsy
Medium 5
Life 3
Move 6
Range 1
Attack 1
Defense 2
Points 35
MESA YOUR HUMBLE SERVANT
At the start of the game, choose a small or medium Unique Hero you control to be Jar Jar Binks' Rescuer. After taking a turn with the chosen figure, if Jar Jar was adjacent to the chosen figure at the start of that turn, you may move Jar Jar up to 6 spaces.
BOMBAD PRESENCE
Whenever an opponent rolls attack dice for a normal attack against Jar Jar Binks or any friendly figure adjacent to Jar Jar, you must roll the 20-sided die. If you roll 1-6, add one automatic skull to your opponent's attack roll. If you roll 7-19, add 1 automatic shield to your defense roll. If you roll a 20, ignore the attack and the attacking figure receives 1 wound.
OUT OF THE DEEP
Jar Jar does not have to stop his movement when entering a water space. While Jar Jar Binks is on a water space, add 2 to his Defense.
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