Qui-Gon Jinn
Galactic Republic
Human
Unique Hero
Jedi Master
Willful
Medium 5
Life 5
Move 5
Range 1
Attack 4
Defense 5
Points 150
QUI-GON'S TRAINING
At the start of the game, you may choose a Padawan you control to be Qi-Gon Jinn's apprentice. After revealing an Order Marker on this card and taking a turn with Qui-Gon, you may take a turn with his apprentice. On their turn, the chosen apprentice may use Jedi Meditation or Force Speed.
JEDI MEDITATION 13
If Qui-Gon Jinn is not engaged, instead of moving and attacking, you may roll the 20-sided die. If you roll a 12 or less, remove one wound marker from this card. If you roll 13 or higher, remove up to two wound markers from this card.
FORCE SPEED
When taking a turn with Qui-Gon Jinn, you may add 4 to Qui-Gon Jinn's movement and subtract 2 from his attack. If you do, Qui-Gon Jinn will not take leaving engagement attacks when moving this turn.
Force Leap
Force Push
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