Looks like a whole bunch of Army tests there Bats. Though that's about all you can do with a guy like this. I look forward to seeing how it goes and which armies do better against him. Though being able to remove an OM from the opposition and auto destroy them on a 6 or higher within 6 spaces plays no favorites, I guess other than opponent's with range greater than 6.
It would be neat to see Prof X have Colossus move up and use FBS to throw Wolverine (7 space range for him) and then have Wolvie go for the next activation. Though maybe you'll have to pull the ol' Griff cheese special and wound Wolvie a few times yourself so he can have the two extra attacks before AM auto-destroys him on a 6 or higher.
As long as he doesn't have healing powers, opponents will just have to whittle him down over time. The tough part for the opponent will be OM management because not only can AM remove an OM by winning initiative, but he can easily auto kill a unit within 6 spaces, so you don't want to stack OMs either. You don't want more than one figure within 6 spaces of him at the same time if possible unless they both go in and can lay down some good damage before dying, and the best bet for something like that would be Prof X getting two attacks against AM per turn with Mutan Mind Link.
Interesting stuff indeed.