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Old March 26th, 2013, 06:32 PM
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Re: Comic Book Conflict Zone

Baggar’s Canyon Competitive Map



Build Directions

Required Sets: 2 RotV Master Sets, 1 BftU Master Set

Each team only gets 20 start zone spaces.

Map Bio – Baggar’s Canyon is known throughout the Galaxy from its inclusion on the Pod Race circuit, but the great chasm of Tatooine represents so much more. The main canyon stretches out for miles with hundreds of smaller fissures branching off, this is one such location. An ancient people built a settlement here once, long since abandoned and fallen into ruins now it still finds itself inhabited from time to time and the location of much strife.

Tusken Raiders and Jawa Scavengers, Smugglers and Space Pirates, Rebels and even Sith Lords have sought refuge here seeking shelter from aerial bombardments among its high canyon walls. Narrow twists and turns create choke points from which to attack those fooling enough to pursue them. The life blood of many species has soaked these sands over the centuries, bestowing upon these sands a supernatural force inspired power that extends out to those seeking refuge.

Womp Rats have long claimed this area as a home as well. Burrowing into the ground or nesting in the many caves and cracks found along the canyon floor. Quick to scurry about and hide among the shadows they can be a challenge to find and kill. Food is hard to come by on the desert planet though so when intruders enter their domain, they will try to steal a quick bite of anything that passes close by.

Special Rules and Clarifications

Sands of Blood – When a figure standing on a sand hex is targeted for a non-adjacent attack that originates from higher ground, the defending figure adds one automatic shield to their defense roll.

Womp Rat Attack – Any figure that ends its movement on a shadow tile or on a sand hex adjacent to a shadow tile must roll the D20 before attacking or using any special powers that take place after movement. Roll only once for each figure that moved this turn, figures that move zero spaces do not roll. On a roll of 18 or higher, that figure has been bitten by a Womp Rat and immediately takes one wound.

Canyon Walls – Any edge of the map adjacent to a rock tile represents a very tall canyon wall and as such line of sight may not pass through the empty space between tiles. In order for a figure to make a ranged attack, it must be able to establish a direct line of sight to the target. Furthermore, figures may not fly or leap over this empty space between tiles in an attempt to take a short cut.

Last edited by Yodaking; March 26th, 2013 at 06:43 PM.
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