Re: The Book of Shadowcat - Playtesting
Sweet! Thanks!
Since figures = Destructible Objects for all power text, she can at least walk through the Castle Door ... I forget what our ruling was on whether Castle pillars count as "obstacles such as ruins," though ... I think they may, in which case she could walk through them as well. Good question for Griff! (Martian Manhunter has the same power, so you could ask it in his book).
Quote:
Originally Posted by johnny139
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Shadowcat
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS (It's too bad she can't walk through castle walls, but I love the card's simplicity, so I can't complain!)
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS
- FUN TEST/ Consider whether or not the design was fun to play.
PASS
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
MAYBE (Among Mutant armies, it'd be tough to take her over Angel or Toad.)
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
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Army Test
- Does it pass, Yes or No? YES!
- What should be the unit's point value? 80 POINTS
- Give a brief summary. She was relatively useful - actually, she probably did more damage than anyone else, doing two wounds to Batman in the final stretch. Overall it was a trainwreck for the Mutants, though, so I feel she's a tad overcosted. Of course, if Cyclops had been able to use his Field Commander, maybe it would have been easier to get her into position...
Map: HYDRA Base Gehenna
Units: Shadowcat, Cyclops, Beast, Mystique (615 Points) vs. Batman: Bruce Wayne, Robin: Tim Drake, Commissioner Gordon, 5th Precinct Beat Cops x3 (605 Points)
Spoiler Alert!
Team Batman wins; 2 Wounds on Batman, 2 Wounds on Robin, 2 Beat Cops destroyed, all others unharmed, 7 Rounds.
ROUND 1: Batman starts, moving onto the castle with Robin. Cyclops walks forward. Batman and Robin both move in and target Cyclops, dealing two wounds. Cyclops climbs up and blasts Robin for one. Gordon and his cops move in. Beast leaps onto the castle.
ROUND 2: Cyclops moves up and blasts Batman, but can't deal a wound. Batman swings down and throws his 'rangs at Beast and Cyclops, but neither take a wound. Unfortunately, Robin aims at Cyclops and kills him in one hit. Batman and Robin move again, toward Beast, but don't do any damage. Shadowcat steps forward as Batman engages Beast, but again, no damage is done by either of the Dynamic Duo.
ROUND 3: Beast moves first, but his attack can't pierce Batman. Batman and Robin team up, but do no damage to Beast. Mystique starts to move. Gordon moves in with three Cops. Mystique climbs a ladder and kills a Cop. Batman swings over and, with Robin, deals a wound to Beast at last.
ROUND 4: Beast starts, Negotiating Order Marker 1 off of Batman and leaping over to attack Robin for one. Mystique jumps off the ladder and shoots another Cop. Batman and Robin move, attacking Beast for two more wounds. Shadowcat climbs the ladder and ends adjacent to Beast. Gordon and a pod of Cops start to move.
ROUND 5: Beast and Robin spar for two Order Markers, but it's of no use; Beast goes down without dealing a wound. Batman, in the meanwhile, focuses on Mystique, bringing her up to 3 Wounds. Mystique moves into the shadows.
ROUND 6: The Cops start moving, firing on Mystique but doing no damage. Shadowcat moves in next to Mystique, to protect her. The Cops move in, and adjacent, finish Mystique off in one hit. Batman comes in for backup.
ROUND 7: Shadowcat runs up and attacks Batman from height, dealing a wound. Batman and Robin climb up and attack Shadowcat, dealing two wounds in total. Shadowcat attacks Batman again for another wound, but Robin finishes her off next turn.
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Army Test
- Does it pass, Yes or No? NO!
- What should be the unit's point value? 70-80 POINTS
- Give a brief summary. Well, the Four are a force to be reckoned with - but so is Deadpool and the Mutants. But this was a trainwreck. In the end, yeah, things evened out, but only because Toad went on a rampage and dealt... nine damage total (Have I told you how awesome Toad is?). Shadowcat and Deadpool together should have been unstoppable, but even the Thing was able to catch up with her - nevermind the flyers and other special move guys.
Map: HYDRA Base Gehenna
Units: Shadowcat, Professor X, Deadpool, Blob, Toad, Pyro, Bob, Agent of HYDRA (1000 Points) vs. Mister Fantastic, Invisible Woman, Human Torch, The Thing (1000 Points)
Spoiler Alert!
Fantastic Four wins; 2 Wounds on The Thing, 4 Wounds on Invisible Woman, 3 Wounds on Human Torch, Mister Fantastic destroyed, 8 Rounds.
ROUND 1: The entire round is positioning. Shadowcat and Deadpool move onto the nearby Castle as the Four come in from afar. By the third Marker, the Four are all in action, closing in on Deadpool; they deal three wounds as the Round ends.
ROUND 2: Deadpool moves back onto height, and Shadowcat next to him, then fires on Mister Fantastic - he deals two wounds, despite Invisible Woman's help. Unfortunately, the Thing moves in, and Mister Fantastic engages Deadpool - he gets a lucky shot of four damage, killing him in one blow. Bob deals a wound in retaliation. Shadowcat moves onto height, but can't hurt Reed, nor can Pyro from the ground. Thing kills Shadowcat with one punch. Reed swings at Professor X from the castle, dealing one wound. Toad leaps up and engages Reed, but can't do any damage, nor can Pyro once again. Human Torch flies in and kills Professor X, as Reed misses his attack on Toad.
ROUND 3: Pyro starts, but can't burn Reed. Thing drops down and starts to move, as Reed misses hitting Toad. Pyro moves into an engagement and burns Thing for one, but Thing roasts him with his next turn. Toad can't hurt Reed, but Thing can deal four wounds to Blob.
ROUND 4: Blob punches the Thing, dealing one wound. Thing hits back hard and finishes the Blob off. Human Torch flies down and Supernovas to finish off the last two enemies - Bob he kills, Toad he deals two wounds too, but Reed is accidentally killed in the crossfire. Toad jumps down and Phlegms Johnny for one.
ROUND 5: With Reed gone, the Four seem to fall apart. Invisible Woman moves in closer to protect the team, but Toad leaps up and attack her for two. Thing tries to climb up after them. Toad attacks again, dealing another wound. Thing climbs to the top of the ladder. Toad leaps back, but can't Tongue Lash anyone, so he Phlegms Johnny from height again - even with his defenses, he takes another two wounds.
ROUND 6: Rather than try and move Sue, the Four send Thing back and forth. Toad just blocks him and hops away, but he can't hurt Sue at all.
ROUND 7: Toad continues his cat-and-mouse with Thing, who can't quite catch up to him. He deals another wound to Sue.
ROUND 8: Sue finally steps back and prepares to blast Toad. She does, and he dies, and that's that.
FINAL THOUGHTS: Well, I feel like she has the POTENTIAL to be good. But, and maybe it's just my luck, she's not. In a perfect situation she might be worth 90, but I'd probably draft Angel first nine times out of ten, and Toad a hundred times out of fifty (but that's just me). If you up her Move to 6, I could see it working; otherwise, 80 is a better bet.
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