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Old May 23rd, 2007, 01:38 PM
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Eclipse Eclipse is offline
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Join Date: July 19, 2006
Location: Rochester, MN
Posts: 4,103
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As awesome as the Glad/Blast combo can be, I really often find it rather limiting. A big part of the problem is that the Blastatrons lose the flexibility and range that normal ranged units are blessed with for their damage bonus. Essentially, their threat range is limited to just 6 spaces and is reduced further by height.

The combination isn't quite as hard to defeat once you keep this in mind. The best way to battle against this combo is rethink the natural tendancy to see the Gladiatrons boosting the Blastatrons. As far as game mechanics are concerned, its better to think of it as the Blastatrons augmenting the Gladiatron's attack. Focus on battling the Gladiatrons as the Blast half is worthless without them. Treat the Glads like you would the MacDirks with full Highland Fury running. Make sure you can strike first and only attack if you can make a fair trade (sacrifice < 80 points for each one you can destory). Of course, like any melee horde, your best bet is to simplly snipe away as long as you can.
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