Re: The Design Holocron of Swamps of Dagobah (Design Phase)
I'm interested in seeing how it plays. I think all the high ground surrounding the swamp could give melee units some problems, but most HoSS units have a ranged attack. The longer ranged units would then have an edge, making the range boosts from the Rebel Captain & IO significant.
Hiding the glyphs behind the tree seems like an excellent thematic twist, just don't make them too powerful. Perhaps make them treasure glyphs so they do not have a global effect.
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