Minor language issue, but you only need each one to handle moving itself, since they're Uncommons. Like so:
Quote:
BLOOD SCENT
Whenever a figure receives a wound but is not destroyed, you must (may?) immediately move this Grizzly Shark as close to the wounded figure as possible, moving up to a maximum of 3 spaces. This Grizzly Shark will take leaving engagement attacks while moving with Blood Scent.
FEEDING FRENZY
When Grizzly Shark attacks, he receives 1 extra attack die for each Wound Marker on the defending figure’s Army Card, to a maximum of 2 additional attack dice for Feeding Frenzy.
DROWN
At the end of the round, destroy this figure if it occupies a water space.
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Also, Feeding Frenzy off King Shark actually looks like this:
Quote:
FEEDING FRENZY
When King Shark attacks, he receives 1 extra attack die for each Wound Marker on the defending figure’s Army Card, to a maximum of 3 additional attack dice for Feeding Frenzy. When King Shark destroys a figure with his normal attack, he must attack again. King Shark must continue attacking with his normal attack until he does not destroy a figure.
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What you've got there is more like Blood Frenzy off Wild Child.
Quote:
BLOOD FRENZY 2
When attacking a figure that is not a destructible object, Wild Child receives 1 extra attack die for each Wound Marker on the defending figure's card up to a maximum of 2 additional attack dice for Blood Frenzy.
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I think Blood Frenzy makes more sense for these guys.
Also, another language issue to correct:
Quote:
Originally Posted by Lazy Orang
These need to happen, anyway - we need more sharks because we're ever going to do a Glyph of Utility: Shark Repellent.
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