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Old July 16th, 2019, 10:57 PM
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Re: The Book of General Zod

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Originally Posted by johnny139 View Post
My issue isn't with the idea of changing the card - well, it is, but I was already outvoted on that, so I'll accept it as inevitable - but with the exact implementation. I believe Zod could be made more fun by simply tweaking the implementation of his Spy power and dropping his price by a good chunk.
I'm glad you clarified. At the moment, your vote was only accomplishing blocking any changes on the card, so it's good that you came back and are at least suggesting an alternate possibility here.

Not to belabor the point (as I think you're going to find yourself outvoted on implementation as well) but I'm not sure what you mean by tweaking the implementation of the Spy power, other than perhaps encouraging people to play it as intended?

Not keen on seeing his price dropped a good chunk, both because it feels unthematic for him to be way cheaper than Superman and because 40-60 points doesn't really do anything for his faction or his viability within it.

Quote:
Originally Posted by johnny139 View Post
In particular, I think the Kryptonian Soldiers are undertested here, as that's probably going to be the most useful effect. So sticking at 380 is definitely a red flag for me at bare minimum. Lobster only had one Soldier in his first test, and Zod went down very quickly in the second. quozl stuck with just two per army, which introduces the Unique Squad problem - one goes down and you're suddenly at half efficiency. So we're essentially at two tests that used New Zod to his fullest, both from AV, who came out of it thinking he could probably use a bump. So, speaking purely on an evaluation level, I think we'd need some more tests with a bigger pool of Kryptonian Soldiers at his command.
More tests seems like a fair request and I'm on board with it.

Quote:
Originally Posted by johnny139 View Post
Frankly, at this point it feels less like we're fixing Zod, and more like we're fixing the Kryptonian Soldiers. But maybe that's what people were hoping for? They're definitely the weakest link in his mini-faction.
Can't it be both? The way to fix the Kryptonian Soldiers is through Zod and the way to fix Zod is by having him work better with the Kryptonian Soldiers.

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Originally Posted by japes View Post
Quote:
Originally Posted by IAmBatman View Post
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Originally Posted by Arch-vile View Post
Never played the old version, but I found the new version very fun.
Do you think you would play the old version at 380? Let's say that this vote goes down (one Nay is all it takes for a finalization vote to fail). Do you think you'd draft or play this Zod in the future?
I feel that's an unfair question and not at all what Johnny is saying. No one's asking you to pick one of these versions at 380...that's an easy answer to everyone. But would you draft the new one at 380 vs the old one at say 340?
Before johnny posted a clarification, that's exactly what his vote was accomplishing. A Nay to the tested changes would be a Nay to alteration here, meaning that's the option we'd be left with.

I'm glad he DID clarify, though, and I think my questioning may have gotten him to do so. I don't think my questioning was at all unfair based on his initial vote, though.

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