Quote:
Originally Posted by Skyver
Do you happen to have a text only version? I'm having some trouble reading the image text.
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Even on the updated cards in the IMGUR gallery? I'll have to keep tweaking 'em then. Damn. I thought I had it that time.
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Arlinn Kord, Goldnight Outcast (MTG)
L - 6
M - 5
R - 1
A - 3
D - 3
Lycanthrope
Planeswalker
Archmage
Tormented
Planeswalker:
You start the game with a 200-point Red/Green spell deck in a 'AOTP' game.
If playing a 'Heroscape' game, you do not start with a 200-point Red/Green spell deck.
Place your army as a Unique Hero would.
Archmage Assault:
At the start of Arlinn Kord's turn, you may throw a ball of magical energy at a figure within 7 clear sight spaces. Target figure rolls a D20...
1-10 That figure dodges it and moves
1 space to the to left or right.
11-20 That figure is hit for 1 unblockable damage.
Arlinn's Transformation:
At the start of the game declare if it's day or night...
If it's day, then Arlinn does not transform.
In 7 turns, it's night! Arlinn transforms into a werewolf! Switch Arlinn's card for a Werewolf card and figure.
Turn Reminder:
1 2 3 4 5 6 7
Cost: 210
Medium 5
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Werewolf
L - X
M +1
R - 1
A - 0
D + 2
Lycanthrope
Cursed Figure
Creature
Tormented
Life - X:
Life is determined by the figure's card.
Movement:
If this figure is part of a squad then it move's on that squad's turn... Otherwise, move as normal.
Howl:
When you transform, all Werewolf's get an additional +1 to their attack and defense until they transform.
Lash Out:
At the start of your attack, attack all adjacent figures for 5 blockable damage. If any figure took damage then that figure rolls a D20.
1-14 Nothing happens.
15-20 That figure is now cursed.... On that
figures next turn, it turns into a Werewolf and takes a Werewolf card. It now has 'Transform: In 7 turns, it's night! Swap this card with a Werewolf card.' until the end of the game. This does not affect Undead.
Transform:
In 7 turns, it's day! Transform this Werewolf back into it's original card.
Turn Reminder:
1 2 3 4 5 6 7