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Old March 26th, 2015, 10:25 PM
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Sherman Davies Sherman Davies is offline
The Dark Lord on his dark throne
 
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Re: The New York City Gang Of Four

Our April game day will be the climax to a (very) loose campaign I've been running for the guys since early last year, a bunch of mixed Classic/Superscape games involving the Avengers being banished by Loki to Valhalla, getting caught up in the war there, and finding their way back to Earth to stop Loki. Here is the map and scenario:

LONDON FALLING




BACKGROUND

Loki has infiltrated the Tower of London in an attempt to steal the Crown Jewels, which he has discovered contain a previously unknown Infinity Gem. Odin discovers this new plot and warns Earth's heroes, who rush to England to foil Loki's plan. They arrive too late to stop Loki from getting his hands on the Crown Jewels, but their arrival forces Loki to deal with them while trying to cast a spell of escape. Unfortunately for the heroes, Loki has not come alone - the Enchantress and her champion Skurge stand with the god of mischief, along with a cadre of Marro and other creatures from the Nine Realms.

GOAL & ARMIES

Four players will be divided into two teams, Good and Evil. Before the game begins, the Evil team must assign the Crown Jewels treasure glyph to one of their unique heroes. At the end of Round 10, if a hero from the Evil team possesses the Crown Jewels treasure glyph, Evil wins. If not, Good wins. Each player will control a 900-point army. Points can be shared by teammates when drafting their armies. The Good armies must consist of Marvel superheroes or squads from my custom thread. The Evil armies are:

Evil Army #1: Loki (355), Enchantress (240), Marro Drones x 4 (200), Tul-Bak-Ra (130)

Evil Army #2: Skurge (290), Marro Stingers x4 (240), Shurrak (160), Nilfheim (185)

MAP & RULES
The Evil team starts in the red start zone spaces, while the Good team starts in the blue start zone spaces. The Fortress Door must be destroyed in order for the Good Team to advance beyond their start zone; no movement of any kind is allowed out of the Good start zone until the Fortress Door is destroyed. The Fortress Door has 8 Life in this scenario. No figures can move onto the top area of the Fortress Door.

Last edited by Sherman Davies; March 27th, 2015 at 01:39 PM.
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