LEGENDS OF SCAPE (RPG)
Welcome to Legends of Scape, a Heroscape Role Playing Game! Legends of Scape is played with the basic Heroscape game mechanics, but players start off with low level figures and through many battles and adventures slowly build their characters into mighty heroes.
Legends of 'Scape is a variation of Heroscape, similar to
Heroes of 'Scape (RPG) started by kaiyu. The main differences from Heroes of 'Scape include: an increased number of spells, weapon bonuses, armor bonuses, lower starting stats, fewer character classes and races, special abilities cards, and spell cards. In many ways, Legends of 'Scape is an intermediate between Heroscape and Dungeons and Dragons--using the level advancement and role playing of D&D and the simplicity of the Heroscape battle system.
My sons and I have started a campaign with Legends of Scape and they really love it.
(Note: I want to give thanks to both kaiyu for Heroes of 'Scape and to Lamaclown for his
A Look at the Masters thread, both of which showed me the possibilities of Heroscape!)
RULES
A full copy of the rules can be found here:
Legends of 'Scape Rules
Spell cards can be found here:
Legends of 'Scape Spell Cards
Skill cards can be found here:
Legends of 'Scape Skill Cards
Weapon and Armor cards can be found here:
Legends of 'Scape Weapons and Armor Cards
Blank Spell, Skill, Armor, Weapon, and Item cards can be found here in Powerpoint format:
Legends of 'Scape Blank Cards
Individual blank cards can be found:
Individual Blank Cards
Getting Started
All characters in Legends of Scape start off at level 1. The first thing to do is create a hero character:
1) All level 1 figures start with the same base 1st level stats (see Base Stats below)
2) Select a Race (Add your racial adjustment to your 1st level stats)
3) Select a Class (Add your class adjustments to your 1st level stats)
4) All level 1 figures receive 1 skill point. They may use their 1 skill point to select a skill or to select 3 daily magic spell points (1 skill point can buy 3 daily magic spell points)
5) All level 1 figures start out with 100 gold pieces. They may use that money to purchase spells (for magic users), weapons, and armor. (Add weapon and armor adjustments to your 1st level stats)
6) Start the adventure
BASE STATS
RACES
Spoiler Alert!
Human
Elf (-1 life, +1 defense, +2 spell points/level, +2 initiative)
Dwarf (Climb x2, +1 life, -1 move, -1 initiative)
Halfling (-1 life, +2 defense, +1 initiative)
Warforged (Warforged Resolve, -1 move, -1 initiative)
Dragonborn (Dragonbreath Special Attack, -1 move, -1 initiative)
CHARACTER CLASSES
Spoiler Alert!
Fighter Class
Fighter (+2 attack)
Paladin (+1 attack, 2 schools of magic)
Samurai (Counterstrike)
Ranger (+1 attack, no plate mail, 2 schools of magic)
Monk, Soft Style (Double Attack, +1 defense, +1 move/level, no armor)
Monk, Hard Style (Double Attack, +1 attack, +1 move/level no armor)
Rogue Class
Rogue (+2 defense, +2 initiative, only leather armor, no shield)
Acrobat (Falling Roll, +2 defense, +2 initiative, no armor, no shield)
Ninja (Ghost Walk, +2 defense, +2 initiative, no armor, no shield)
Magic User Class
Wizard (+1 defense, +1 initiative, no armor, no shield, 3 schools of magic)
White Mage (no bonuses, 3 schools of magic)
Red Mage (+1 attack, no plate mail, 2 schools of magic)
Black Mage (no bonuses, 3 schools of magic)
SPELLS
Legends of 'Scape uses spell cards to 1) keep spells simple and 2) allow players easy reference to spell effects. Here are some examples of spell cards:
Spell Card Examples
SKILLS
Spoiler Alert!
There are many kinds of skills. If the skill is available to the Fighter Subclass, all fighter subclasses (Fighters, Paladins, Rangers, Samurai, and Monks) are able to learn that skill unless mentioned in the exceptions. If the skill is available to the Rogue Subclass, all rogue subclasses (Rogues, Acrobats, and Ninjas) are able to learn that skill. Skills available to Any Class are useable by all figures.
As heroes grow in levels, they earn more skill points. A hero does not have to use their skill points right away—they can save up skill points and use them to learn more advanced skills requiring two or three skill points to learn.
If a skill has a prerequisite, the prerequisite must be learned before learning that skill.
Legends of 'Scape uses skill cards to 1) keep skills simple and 2) allow players easy reference to skill effects. Here are some examples of skill cards:
Skill Card Examples
WEAPONS AND ARMOR
The kind of weapon used affects the Range and normal Attack of the figure.
The kind of armor worn affects the Defense and Move of the figure.
Here are some examples of weapons and armor cards:
Weapons and Armor Card Examples
PRE-MADE CHARACTERS
Here are some examples of Legends of 'Scape level 1 characters. These are the characters used by my sons and I in our first series of adventures.
Here is a blank Hero card:
I'll post details of our first adventures later. The Summoning spells are really awesome (and used the most by my sons).
Note that I'll probably make small changes to the rules as we go to keep the game balanced, but right now its there's more than enough information to start playing.
Future additions:
Counters for spells that require them
Magic Items
Non-battle spells (such as Scrying and Comprehend Languages)
Adventure modules
Animal cards (for summoning animals)