Quote:
Originally Posted by Yodaking
I took a look at the VS file to see what tiles were left. I think I put the two single hex sand tiles not currently not used under the size 11 trees so their bases are even with the surrounding terrain rather then setting down in a hole. You also have plenty of left over tiles to fill in the holes in the base layer. No point in not having a solid foundation when you have the tiles to spare.
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I'll at filling in the base, the reason for that is that I always build trying to save every piece I can, but here I don't.
Quote:
Originally Posted by Yodaking
Then was thinking it might be nice to up the water tiles by adding in a small pond on either side of the map. Maybe off to the side where the start zones don't hook around. Then units with water powers would have a couple of alternate places to go besides just the map center.
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Adding water to the edge wouldn't help water units, unless I cover up ground I already have on there. Water units are almost always going to go the center water, 'cause it gets them in battle.