Quote:
NAME = ERASERHEAD
SECRET IDENTITY = SHOTA AIZAWA
SPECIES = QUIRKHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = TEACHER
PERSONALITY =
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 5
POINTS = ???
QUIRK : ERASURE
At the beginning of your player turn, Eraserhead may choose an opponent's figure within clear sight. All of the figure's special powers are negated until Eraserhead is either attacked or wounded.
BINDING CLOTH
After moving, Eraser Head may choose a figure within 3 clear sight spaces and move them onto any space adjacent to Eraser Head. Opponent's figures moved by this power may not move out of adjacency with Eraser Head. Eraser Head rolls an extra attack die against figures moved by this power.
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Another quick MHA write-up. Still thinking on potential synergy between Izuku and All Might.