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Old September 19th, 2018, 10:55 AM
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Re: Heroscape Power Rankings: Complete?

Quote:
Originally Posted by JaesShurrig View Post
I understand that this could take a substantial amount of time, but I feel like a lot of the short summaries are too short. a few examples are:

Black Wyrmlings- "Cute as Krav or PK tech."

Eltahale- "She's pretty neat and has a cool attack."

Emirroon- "Well, he's more reliable than Saylind."

Granite Guardians- "They're just like Minions... only not."

Grok Riders- "I don't Grok the Groks."

Rhogar Dragonspine- "He's a dude."

Shurrak- "Bowl for Romans!"

There are more like this, but I feel like you get the point. Not to mention, there are a few that just refer you to other units, but I don't think that's super helpful, especially for newcomers to the game. While I get that these descriptions aren't all too serious, what would someone who doesn't understand the meta gain from (say Grimnak's description, which is literally just "CHOMP.") reading them?
The original power rankings (back when spider wrote them) were fairly tongue-in-cheek and heavily influenced by his appreciation of ranged units (and the maps that favored them). He was honestly surprised that they were as popular as they were. When units are kinda bad and not worth playing in a tournament, there isn't much to say beyond "he's a dude." I can't imagine wanting to use Rhogar in a competitive event.

When it comes to most of the D&D units, I probably didn't get enough time with them at a competitive level to understand them; Eltahale is a good example and a great cleanup unit, and this 1x or 2x Mezzo spiciness is something new, but also something that probably wouldn't have appeared in the 24-hex, non Reverse the Whip era.

Even though I'm lurking again a bit, I'm hesitant to make a ton of changes here because A) I hardly play enough to have more informed decisions than many of you B) It takes a bit of time C) I think it might provide an interesting snapshot of that time period and playing style.

The biggest thing I've noticed when I have come back is the map changes. Smaller foot prints and "bridge" shaped maps rather than "valley" maps with the height largely in the middle has been a huge boon for melee armies, and why I begrudging accept all of your 4th = 10th claims.

Quote:
Originally Posted by fomox View Post
(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)
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