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Old February 15th, 2018, 01:58 PM
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Hahma Hahma is offline
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Join Date: June 26, 2006
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Re: Frostgrave, Halo Ground Command and other tabletop minis

The getting rid of the offensive spells was part of the scenario that I based this on, at least from a setup point. With multiple players, you are instructed to secretly choose a school of magic that wouldn't work due to the 6 strange pylons/columns on the perimeter. So I figured that an opponent would choose my wizard's main school of magic, that of an elementalist. So that's why my offensive spells were not usable. But that did force me to use other spells that would help my soldiers.

As I mentioned on FB, I'll have to tweak it here and there to get a good balance of challenges. Ultimately, I want to keep in mind that for the moment anyway, these are only going to be one off games and not linked scenarios, and also that I won't be rolling on the treasure chart after the game. Perhaps I'll change it so that the treasure will be revealed right away and sometimes it might be something useful for that game. Or I can make a specific weapon or item be the main objective of the scenario and it's guarded by powerful creatures. Lots of possibilities.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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