Re: The Book of Karai - Public Playtesting
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Karai
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Army Test 1
Map: Custom
Units:
Karai(185), Master Splinter(230), Leonardo(210), Michelangelo(170), Hand Ninja(85) (880)
vs.
Luke Cage(190), Iron Fist(260), Wolverine(280), Moon Knight(150) (880)
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Army Test 2
Map: Custom
Units:
Karai(185), Leonardo(210), Michelangelo(170), Donatello(150), Hand Ninja(85) (800)
vs.
Star-Lord(250), Cap(240), Gamora(310) (800)
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Army Test 3
Map: Custom
Units:
Karai(185), Shredder(245), Kirigi(175), Foot Clan Ninja(155), Hand Ninja x 2(170) (930)
vs.
Master Splinter(230), Leonardo(210), Raphael(170), Donatello(150), Michelangelo(170) (930)
Spoiler Alert!
Attack Damage:
R4T1: 3 wounds on Donnie. (2 adjacent attacks with auto skulls)
R4T3: 2 wounds to Raphael, kills him. (single adjacent attack with auto skull)
R5T1: 1 wound on Mikey. (2 adjacent attacks with auto skulls)
Notes:
R2T2: Shredder puts 1 wound on Leo.
R3T1: Leo takes 3 wounds from Shredder's RCS. Raph puts 2 wounds on Shredder but takes 3 wounds from RCS. Mikey kills Shredder.
R3T3: Hand Ninja kills Leo.
R4T1: Mikey kills a Hand.
R4T1: Hand kills Donnie.
R4T2: Raph is feeling Self Important thanks to his fallen comrads and Splinter. He kills a Hand, then puts 1 wound on Karai, then kills another Hand.
R5T1: 3 Hand manage to kill Mikey, which triggers Splinter.
R5T1: Splinter kills Karai.
R5T3: A Foot is killed by Splinter's BB.
R5T3: Splinter kills a Foot.
R6T2: Kirigi puts 2 wounds on Splinter, and takes 1 wound.
R6T2: Splinter puts 2 wounds on Kirigi.
R6T3: 2 Feet are killed by Splinter's Breaking Balance, but then the last Foot kills Splinter.
Kirigi with 3/6 wounds, 2 Hand Ninjas remain, and 1 Foot Ninja remains.
Close matchup. The Turtles got pretty wrecked by Shredder early on, then Karai and the Hand came in and finished the job. Splinter cleaned up Karai with ease and dealt with several Hand and Feet, as well as bringing Kirigi down to half life, but they ultimately got the best of Splinter.
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THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY:
I definitely like what she can do. She feels super simple and straight forward, which is nice. It's hard to tell if 185 is warranted with these 2 losses, as I felt Splinter did the majority of the lifting in game 1, causing it to be a close loss, but in game 2 Karai did the most for her team but they lost much harder. Would 185 be undraftable? Hard to tell as I said, with her not offering anything super dangerous or huge synergy boosts, I feel a more modest 175 is better fitted for her draftability. I feel that's where she's best suited for performance wise for your points. Definitely fun and thematic.
Last edited by Arkham; June 3rd, 2018 at 08:05 PM.
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