[Phantom Apotheox summoned]
Nice to see someone starting this to make use of those amazing minis. I like to make customs for random characters that I'll probably never play with (lol), so I've had these two typed up for a while. Here's my first interpretation of Ornstein and Smough:
Dragonslayer Ornstein
Spoiler Alert!
Dragonslayer Ornstein
Giant
Unique Hero
Knight
Valiant? Loyal?
Large 6 or 7 (double base?)
Life 7
Move 5
Range 1
Attack 5
Defense 5
Cost 160
Lightning Thrust Special Attack
Range Special. Attack 4.
Choose 5 spaces in a straight line from Ornstein. All figures on those spaces who are in line of sight are affected by Ornstein’s Lightning Thrust Special Attack. Roll 3 attack dice once for all affected figures. Affected figures roll defense dice separately. If possible, place Ornstein on an empty space adjacent to the last figure that was affected by Lightning Thrust Special Attack. Ornstein will not take any leaving engagement attacks when making this movement.
Dragonslayer
When Ornstein attacks Dragon figures, add 2 attack dice.
Soul of Ornstein
When Ornstein is destroyed, place this figure on a friendly Executioner Smough’s Army Card and remove all Wound Markers from Smough’s card. Ornstein’s Soul adds 1 to the normal attack number on Smough's card, transforms Smough into a Huge figure with a height value of 9, and when Smough attacks, he may attack any or all figures adjacent to him.
Executioner Smough
Spoiler Alert!
Executioner Smough
Giant
Unique Hero
Executioner?
Wild? Loyal?
Large 7 or 8 (double base)
Life 7
Move 5
Range 1
Attack 5
Defense 5
Cost 160
Wild Smash Special Attack
Range 1. Attack 4.
Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by the Wild Smash Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. If possible, place Smough on an empty space adjacent any figure that was affected by Wild Smash Special Attack. Smough will not take any leaving engagement attacks when making this movement. Smough cannot be affected by his own Wild Smash Special Attack.
Executioner
When Smough attacks Human figures, add 2 attack dice.
Soul of Smough
When Smough is destroyed, place this figure on a friendly Dragonslayer Ornstein’s Army Card and remove all Wound Markers from Ornstein’s card. Smough’s Soul adds 1 to the normal attack number on Ornstein's card, transforms Ornstein into a Huge figure with a height value of 8, and when Ornstein attacks, he may attack any or all figures adjacent to him.
I chose Jandar because of their loyalty to Gwyn, who would probably be favored by Jandar more than other Archkyrie. That and the aesthetics of Anor Londo scream Jandar. Castles, knights, praise the sun, and all that other good stuff that Jandar dreams about at night.
I want two players on the same team to be able to draft one of each so they can combo them together, but as is, the only thing stopping both players on a team from drafting both (and thus double dipping with the healing and increased damage
) is not having 2 sets of O&S
Funnily enough, destroying Ornstein first is probably still the best strategy, since the "Whirlwind Assault" Smough would gain might have a bit of redundancy and overlap with his special attack, whereas Ornstein would gain a more varied range of target selection than Smough.
320 combined points should leave some room for at least one squad of Silver Knights or maybe some Hollow Soldiers (for 400 point games), and allow more units at 450, 500, etc.
As for bonding these guys with Silver Knights, I say neigh. You never fight them together, and there is no lore justification for bonding (aside from belonging to the same kingdom, which isn't enough to qualify in my opinion). Not everything that fits thematically needs bonding. Bonding is one of the best mechanics you can use to hint at a narrative between different units, and IIRC, there is no direct narrative between O&S and the Silver Knights. In fact, Dark Souls boils down to a string of mostly solo enemy encounters with rarely any sort of "synergistic" cooperation between them. Ornstein and Smough being the most iconic exception. I feel like any Heroscape adaptation should reflect this feeling. However, those that do work together should definitely have synergy, such as bonding. I hope you agree, but that's my
on that matter.