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Old February 2nd, 2021, 03:23 PM
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Re: Workbook of Cave Troll of Moria - Playtesting (Fellowshi

TLDR: I'm a fan of simplifying whenever possible, but I don't want the cave troll to be worth his points on a map with very little dungeon.

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I suppose I don't see "niche" & "hard to use" as inherently bad things for this card. Cave trolls (and moria orcs) are only ever seen in Moria (or right outside, at night) canonically as far as I remember, and I think it makes sense that a cave troll won't be worth his points on a non-dungeon heavy map.

That being said, I do see "overly complex" as a problem for any card. I agree that the ability as written is definitely more complex than either (1) road movement bonus and (2) just starting or just ending on shadow. But I'm not sure that your proposal is the best solution because the troll's strength doesn't scale well with the increasing percentage of dungeon tiles on the map.

I'm not sure what the best answer here is at this point though.

What are others thoughts?
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