May 18th, 2020, 11:20 PM
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Join Date: April 12, 2013
Location: Homestead FL
Posts: 563
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Re: [Pod 2] Kiora, the Rising Tide - Design
Quote:
Originally Posted by capsocrates
Quote:
Originally Posted by Zetsubo
I'm not a huge fan of making her Einar and I don't think this is the best sculpt to make Durnipia, but that's not a choice I'm absolutely against. Healing waters is a great reference to Marro Warriors Water Clone. Carried by waves isn't too overly complex and let's us have a terrain changing ability.
Quote:
Kiora
5 Life 5 Move 1 Range 3 Attack 3 Defense
CARRIED BY WAVES
All land spaces within 1 space of Kiora that are no more than 2 levels above or below Kiora's base are considered water spaces. Kiora and friendly figures adjacent to Kiora do not have to stop their movement when entering a water space.
HEALING WATERS:
After moving and before attacking with Kiora, you may choose a wounded Hero you control within 4 clear sight spaces and roll the 20 sided die. On a 15 or higher, remove a wound from the chosen Hero. If the chosen Hero is on a water space, add 5 to your roll. Kiora may choose herself with Healing Waters.
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This is a very cool direction. I would consider going for 2 wounds, like Ana Karithon did.
P.S.
@ Owlman
, could you please just post your brainstorms as plaintext? Your cards don't show up great on my screen and it makes them harder to read (so sometimes when I see them I just skip them )
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Lol sure thing!
"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home."
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