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Old May 18th, 2020, 11:20 PM
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Owlman Owlman is offline
 
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Location: Homestead FL
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Re: [Pod 2] Kiora, the Rising Tide - Design

Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by Zetsubo View Post
I'm not a huge fan of making her Einar and I don't think this is the best sculpt to make Durnipia, but that's not a choice I'm absolutely against. Healing waters is a great reference to Marro Warriors Water Clone. Carried by waves isn't too overly complex and let's us have a terrain changing ability.

Quote:
Kiora
5 Life 5 Move 1 Range 3 Attack 3 Defense

CARRIED BY WAVES
All land spaces within 1 space of Kiora that are no more than 2 levels above or below Kiora's base are considered water spaces. Kiora and friendly figures adjacent to Kiora do not have to stop their movement when entering a water space.

HEALING WATERS:
After moving and before attacking with Kiora, you may choose a wounded Hero you control within 4 clear sight spaces and roll the 20 sided die. On a 15 or higher, remove a wound from the chosen Hero. If the chosen Hero is on a water space, add 5 to your roll. Kiora may choose herself with Healing Waters.
This is a very cool direction. I would consider going for 2 wounds, like Ana Karithon did.


P.S. @Owlman , could you please just post your brainstorms as plaintext? Your cards don't show up great on my screen and it makes them harder to read (so sometimes when I see them I just skip them )
Lol sure thing!

"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home."
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