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Old November 21st, 2022, 03:40 PM
Shadowking Shadowking is offline
 
Join Date: September 27, 2009
Location: UK (England)
Posts: 221
Shadowking rolls all skulls baby! Shadowking rolls all skulls baby! Shadowking rolls all skulls baby! Shadowking rolls all skulls baby!
Re: Shadowking's Customs v.2 (13 Years Later . . .)

So I have discovered Delta pricing now, which leads me to believe that my units prices are probably even more off than I suspected at first (and I already thought they were likely quite scuffed).

SK1: The Trojan Irregulars probably need to go to 85 points based on comparing to Delta KoW and Macdirks, Home-Tree Guardians feel vaguely in the right ballpark given that they come with only 3 figures unlike most melee bonding units? Abdul and his Escorts I have no idea to be honest. I based the Mohicans partially on the Templar Knights which are much cheaper in Delta, although the Mohicans have two life each, so maybe 120 is roughly appropriate? Otherwise perhaps 110 or so. The various SK1 heroes I have no idea to be honest.

SK2: Daughters of Iron I think are vaguely correct given they have only two figures; compared to Death Knights of Valkrill potentially they are even minorly overcosted and could drop down a few points? The Abyssal Warlocks I think need to get the change I mentioned to allowing the targeted figure of Hellfire Special Attack to roll a max. of 2 defense dice, and then they are probably reasonable at 100, maybe even a bit overcosted (90ish?). Trackers are perhaps a bit cheap as a bonding ranged squad with Delta Dund, 55 or 60 points is perhaps more appropriate there. Feldspar Marauders have a weird power so no idea on those. Samurai Cavalry, like the Mohican cavalry, can probably drop by 10-20 points? And the Heroes again I have no idea, if anyone more experienced in costings could give me some thoughts that'd be great!
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