Re: [Pod 0] Pod 0 (Main Thread)
I like that direction a lot for those glyphs. The fact that the physical glyph even says "Toughness +1" helps sell it a lot, IMO, and it makes sense that the actual glyph would be different then from the "Defense +1" of Gerda. I also like how it has the potential to play with Velkhor and give the set a bit more of a consistent flavor.
In terms of individual balance for the glyphs, I'm not super concerned about them finding a place in the competitive environment. Stuff like Ivor and Astrid can be absolutely game-warping, but they can still be featured in fun scenarios. So long as the glyphs are fun in just our box, I can live with them being too strong for the current tournament meta.
I'd be fine with limiting either glyph to the first attack/defense roll each turn, though. Letting players choose when to apply it adds an extra mechanic to remember (albeit a small one) and feels a little more fiddly in my opinion.
If we're making these two glyphs unique as well, then I'd like to throw in the Movement +2 glyph as well so that we have a full set of unique glyphs.
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