Re: [Pod 0] UNIT NAME (Lantern Geists) - Design
I'm fine with 5 move since it's already the slowest (and these guys seem slow to me) but could see 4 maybe. 2A/5D seems better, as I don't see them as a particularly offensive Squad. Let them get killed by being annoying and Stealth Flying in and tying things up.
I'm still not sold on their other power, but if we stick with it and it works against Squads, rolling for each figure is probably a good idea.
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