Quote:
Originally Posted by bmon
Personally I don't like Impale and how it provides the bonus for attacking non-adjacent figures. I feel like it was a missed opportunity to make it the opposite and give an additional attack die for adjacent targets. This would have made gameplay more interesting of giving up engagement strike for aggressive action. This would have provided a little more vulnerability to them as well.
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You're going to force me to make actually interesting choices? How dare you, I didn't come here to think.