October 8th, 2008, 05:43 PM
|
|
All growed up
|
|
Join Date: February 19, 2008
Location: Chicago, Il
Posts: 7,662
|
|
Re: Burning Love Map
Responses: AE dropped, but were useless so I didn't mention them. And I meant 3 10th reg.
More playing has been done. I'm going to list positives first, and I'll try and keep it brief
Positives:- The lava heights make getting height risky, which keeps ranged units on their toes.
- The lava patches near the glyphs are excellent for keeping the enemy away. The attack's low ground is great, unfortunately...*see section 2 on negatives*
- The Hive makes a great block of los where it is. It's not over powering, but it does it's job
- Starting zones are separated just enough so the player against Zelrig has a chance of fleeing.
Negatives:- The molten lava makes multiple areas untouchable, which really ups the power of ranged units. Not to mention figure maneuvering at the beginning is tedious because of it.
- *see section 2 on positives* this also makes the defence glyph neigh unassailable. The height, plus the power of the glyph do enough. The lava keeping melee units from taking this glyph over powers it.
- The sand height does not get used due to the low swamp near it.
- Wound and initiative glyphs do not play an important role in this map. The middle is no man's land.
- It's a little boring. A good map yes, but not one I would like to play a lot. It lacks the sheer fun Flash Fire, Fire Isles, Ember Canyon road, Mole hills, or ruins of pine tree marsh has
If I was a BoV judge, I'd give it a no.
Just to be clear, when I say boring, I don't mean it's not fun to play, I just mean it's not at the same level as the BoV ones. It's still a good map, but not a great one.
|