10 Attack does worry me a little. I almost dropped Water Strength to 1 when I posted it. Getting to 10 does require being on a water space adjacent to a Hero with 3+ wound markers on it, so it's not exactly an easy feat. I'd be fine with dropping Water Strength down 1 and/or lowering the boost from Feeding Frenzy or lowering his base Attack by 1. I wouldn't want to go too low though, dude
is a super-powered, demi-god shark.
Quote:
Originally Posted by Karat
Might want to specify normal attack in the first part of Feeding Frenzy.
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I don't mind adding it, but it's not really necessary. He doesn't have a Special Attack, and SAs are never modified anyway.
Quote:
Originally Posted by quozl
Water Strength adding to everything else frightens me a bit. How about we do something like this instead?
WATER SPEED 2
King Shark does not stop his movement when entering a water space. Add 2 to King Shark's Move if he begins his turn on a water space.
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I don't know, most water spaces are either near the center of the map, or on the outside. Meaning he doesn't need the boost or he would have to move outside the battle just to get a boost moving back in. I would rather lower the boosts from his other powers first.