April 7th, 2021, 09:06 AM
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Join Date: October 22, 2009
Location: USA - MN
Posts: 873
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Re: The Book of Kree Accuser Corps - Public Playtesting
Quote:
Originally Posted by Karat
NAME OF THE TEST UNIT Accuser Corps
Version Tested
Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 120-140
- Give a brief overview. They were useful but their powers really never came into effect. It was too easy for the Skrulls to work around it.
Map: Conflict Chernobyl
Units: Accuser Corps, Ronan, Quasar, 2xKree Captain, 6xKree Soldier (1,200) vs Super-Skrull (K'lrt), Super-Skrull (R'lnd), 4xSkrull Warriors, 2xSkrull Silencer, 2xSkrull Infiltrator (1,200)
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Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 140
- Give a brief overview. The Accusers wrecked the Wrecking Crew
Map: Icy Road
Units: Accuser Corps, Ronan, 2xKree Captain, 5xKree Soldier (800) vs Wrecking Crew
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: They felt a hair low in the first game but hair strong in the second so I think 140 is pretty dang close. Definitely useful and draftable.
GENERAL THOUGHTS ON THE TESTED UNIT: They are really strong when paired with Ronan and up against OM Hub or Armies with turn efficiency which is fitting. Overall I like what they add but could see them potentially going up a hair as it seems like the best strategy is to hold them back and send them in after some other Kree have weakened the opposing team.
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When you say go up a hair, do you mean up the point value or up their power level?
I haven't posted my results yet, but they were similar. They did better hanging back than they did charging towards a target. And they love podding with ranged attackers like the Scouts and Captain Marvel.
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