Excellent point, V. I can actually make that point as part of a broader point:
- Because moving the Beat Cops around once you have set up can be difficult, an opponent who outranges you can draw you away from the Beat Cops' protection. Therefore, an army using the Beat Cops should usually have at least one figure that can force your opponent to move to you - either a long range attack (Hawkeye, Green Arrow, etc) a long-range special power (Puppet Master), or an intangible figure with a ranged attack (Martian Manhunter, Meteorite, etc).