Re: Frostgrave, Halo Ground Command and other tabletop minis
I checked that out. Great find hahma. I had actually thought about tons of that stuff. That stuff is cool.
Here is what I would do differently.
Jedi/sith would have same start stats as wizards. That way they can be played side by side with original wizards. Id give the jedi/sith new spells. They cast their own on a +0. Neutral force abilitiea on a +2. Each others on a +4. Last but ot least. Other wizard spells on a +6. Wizards could use force abilities on a +6 to start. Id add some extra units like droids and blaster equipped soldiers but keep it pretty streamlined with frostgrave. Jetpacks and such would be cool treasure items to find or buy.
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