Quote:
Originally Posted by Lord Pyre
SET THE WRONG THINGS RIGHT
Whenever one of your figures is destroyed by an opponent’s figure, and the Crow Marker is on this card, you may place the Crow Marker on the Army Card of the opponent’s figure. The Crow rolls adds one additional attack die against the a figure with the Crow Marker on its card.
LIVE FOR VENGEANCE
While the Crow Marker is in play, The Crow may not be destroyed by taking any number of wounds. If the figure with the Crow Marker receives 1 one or more wounds from an attacking figure, after that figure’s turn place the Crow Marker on this card. While the Crow Marker is on this card, and the Crow receives 1 one or more wounds from an opponent’s attack, roll the 20-sided die. On a If you roll 1-4, remove all Wound Markers from The Crow’s card, and remove the Crow Marker from the game.
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There's a lot going on with the Crow Marker in these 2 powers, so it would be really helpful to know where it starts the game. Is it on this card or not? Because the first power talks about what happens when the marker is on this card, but we don't know how it got there. Does that make sense?
What do you mean by "may not be destroyed by taking any number of wounds?" There has to be a way to destroy him.
High rolls are used for when good things happen, so getting to remove all Wound Markers should be on 17+, not on 1-4.