Quote:
Originally Posted by quozl
I might be the only one here that uses the Throwing rules but 1 Life is too little for a street light. Nay until that changes.
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If it's bumped up to 2 or 3 life, would the 2nd power need to change? Something like this:
LAMPPOST SWING
Whenever an adjacent figure with the Super Strength special power attacks an adjacent figure, you may destroy this figure
if it has 1 life remaining to add 1 automatic skull to that attack.
Or is it good without it?