Okay, one SoV nomination down, and it's revising time! Thanks to the SoV judges for the great feedback. I won't be able to please everyone, but hopefully I can make something work.
Spoiler Alert!
Quote:
Originally Posted by capsocrates
Ah, I see. So he can attack friendly figures, but that won't trigger the movement.
My other question still stands. I don't see any balance or even thematic reasons for it to not work on squad figures also. Is 45 points for a 1-dice attack to move your squad figures really better than just putting OMs on their card? I suppose Zettian Guards and Mezzodemons are exceptions, but does he really make those builds so much stronger? Am I missing some other crazy combo?
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Quote:
Originally Posted by capsocrates
I'll go ahead and vote to review Pavin in his current form. With a few changes I'd happily vote the other way.
FWIW, I don't see how including Squads, Common Heroes, etc. in Cover Fire would make him less effective in all-Unique/Hero builds.
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Quote:
Originally Posted by nyys
Hmmm... is this a case of do what the card says? I'm referring to Omegacron. Don't you have to be taking a turn with him to use Mobilization? Pavin's ability just allows a unique to move, not take a turn.
Regardless of the answer to that I'm going to vote to review Pavin. I don't like that Cover Fire works for huge figures, even though it's not about a huge figure hiding or something like that, but drawing fire away or surpressing it. Still seems odd to me.
Testing would prove it out so it wasn't as big a concern, but it also seems like a lot of 'free' movement for only 45 points.
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Quote:
Originally Posted by superfrog
to review Pavin right now, but I would be happy to see a small/medium restriction. And I don't have a problem with not effecting squad figures, Heroscape is full of powers that "should" effect a broader range of figures. Usually, official HS powers are simple. I would really hate to see "Squads or Small/Medium Unique Heroes". This design is supposed to help Unique Heroes, let it do that.
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Quote:
Originally Posted by Super Bogue
Pavin Nahz is interesting. I may be alone with this but Cover Shot SA is a theme fail for me if it allows Heroes to move that are not engaged with the target to move. Why would I be able to freely move 3 Heroes on the opposite side of the battlefield when I shot and miss? I understand being able to move a bunch of Heroes that are engaged with the target.
Also if you changed it to only figures engaged with the target could move, then you would may not have to limit it to heroes only. Though then you might want to reduce the movement to 3 since the Granite Guardians would be included. Perhaps you could throw a clause on there about no other special powers being active for the figures moved. That might be a huge phrase, but there is room on the card. Just some things for you to consider.
3 s doesn't fail a unit for review, AV. 4 does thus .
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Summary of the reviews: Caps thought squad and common hero figures should be able to move as well. Nyys did not like that huge figures could move. Superfrog wanted a small/medium restriction. Super Bogue thought it was a theme break that figures across the battlefield could be moved by a single shot.
Lots of people had concerns that Pavin would be too powerful. I started testing Pavin at 60 points, and since dropping to 45 he has still come off on the weaker end. Movement is only so helpful. Adding a clear sight or space restriction to Cover Shot movement only serves to weaken an already weak unit.
I'm going to add a "small, medium, or large" restriction to Cover Shot movement, but I still don't want to include squads and common heroes to the power. I could be persuaded, but I'll give my reasons against adding them. Worrisome combinations with Pavin Nahz if all figures can be moved with Cover Shot:
COVER SHOT SPECIAL ATTACK
Range 8. Attack 1. Choose a non-adjacent figure to attack. After attacking an opponent's figure with Cover Shot Special Attack, you may move 3 other non-flying small, medium, or large Unique Heroes you control up to 4 spaces each. Figures moved with Cover Shot Special Attack never take leaving engagement attacks.
So far, this is what I've got. I really don't want to lose large figures from the power, since Zetacron, the Vark heroes, Skull Demons, Deathwalkers, and the Majors are all fun heroes in a hero-only Pavin build. It is odd for them to move, yes, but no theme is perfect in Heroscape and including these heroes makes for more fun gameplay. Thoughts?