The Book of Ventriloquist
C3G DC PUBLIC EXCLUSIVE COLLECTION 4
GOTHAM UNDERWORLD
The figure used for this unit is a Heroclix figure from the Arkham Asylum set.
Its model number and name are #042 / Ventriloquist.
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Character Bio - Arnold Wesker was always a quiet and timid child, but the death of his parents sent him to an extreme. Repressing all of his anger and hatred, Wesker's meek facade finally burst in a bar fight - he killed a man, and despite pleading innocence, was sent to Blackgate Prison. There he began to practice ventriloquism and became particularly enamored with his cellmate's dummy, Woody. At nights, the two began to talk - despite the fact the puppet's owner still slept. Killing their cellmate and staging a daring escape, Woody netting himself a jagged scar in the process, Wesker and "Scarface" quickly became a much-feared criminal duo thanks to Scarface's brilliant mind for heists. Unfortunately, the unassuming ventriloquist has little interest in a life of crime, and bears constant abuse, both mental and physical, from his puppet. Of course, Scarface is really just Wesker's own long-repressed anger, projected onto a lifeless hunk of wood. Or at least, we hope so.
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-Rulings and Clarifications-_________________________________________________________________
-Combinations and Synergies-
Incoming Synergy:Outgoing Synergy:- Ventriloquist's Heist Planner special power allows him to add to the Move numbers of Criminals and Thieves. Current Criminals and Thieves.
Immunities, Benefits, and Weaknesses:_________________________________________________________________
-Immunities, Benefits, and Weaknesses-
ImmunitiesBenefitsWeaknesses_________________________________________________________________
-Strategy, Tactics and Tips-- Ventriloquist's Heist Planner gives a 2 Move boost to any figure that can land on a Glyph - one strategy is to use figures that begin the game with Glyphs (such as Scarecrow), have them place the Glyph in a desirable spot, and use it as a "homing beacon" for a speed boost right out of the gate.
-Heroscapers Community Contributions-Legacy text:
Spoiler Alert!
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Background:
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NAME = Ventriloquist
SECRET IDENTITY = Arnold Wesker
SPECIES = Human
UNIQUENESS = Unique Hero
CLASS = Crime Lord
PERSONALITY = Conflicted
SIZE/HEIGHT = Medium 5
LIFE = 4
MOVE = 5
RANGE = 1
ATTACK = 2
DEFENSE = 3
POINTS = 90
HEIST PLANNER
Criminals and Thieves you control that start their turn adjacent to Ventriloquist may either add 2 to their Move number if they end their movement on a glyph, or 1 to their Move number if they end their movement on any other space.
SCARFACE'S TOMMY GUN SPECIAL ATTACK
Range 4. Attack 2.
After attacking with Scarface's Tommy Gun Special Attack, you may attack with Scarface's Tommy Gun Special Attack two additional times.
"YOU DUMMY!"
After taking a turn with Ventriloquist, if Ventriloquist attacked with Scarface's Tommy Gun Special Attack and did not inflict one or more wounds on any opponent's figure this turn, roll the 20-sided die. If you roll 1-13, choose either this figure or an adjacent figure you control to receive one wound.