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Old May 8th, 2021, 12:15 AM
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Re: MegaSilver's Customs - Feral Swog!

Alright, now it's time for two new Vipers! Of course they don't have hands, which is the main issue. My first thought is that they could be female Vipers, or maybe Vipers of a different era.



Both minis are Emperor Cobras, from different Pathfinder sets.

First, we'll start with the Viper on the left.

NAME = ONYX WARLORD

GENERAL = ULLAR
SPECIES = VIPER
UNIQUENESS = UNIQUE HERO
CLASS = WARLORD
PERSONALITY = PRECISE
SIZE/HEIGHT = MEDIUM 6
BASE SIZE = LARGE SINGLE

LIFE = 5
MOVE = 7
RANGE = 1
ATTACK = 3
DEFENSE = 4
POINTS = ??


VENOM SPRAY SPECIAL ATTACK
Range 3. Attack 3.
Onyx Warlord may not use Venom Spray Special Attack on adjacent figures. Defending figures roll 1 less defense dice.

VIPER EVASION 1
When a Viper you control rolls defense dice against an attacking figure who is not adjacent, add 1 defense die to the defending Viper.

SLITHER
Onyx Warlord does not have to stop her movement when entering water spaces.

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Next is the Viper on the right! It has the same coloration as the Azurite Warlord, so perhaps another Azurite Viper?

NAME = AZURITE SCOUT

GENERAL = ULLAR
SPECIES = VIPER
UNIQUENESS = UNIQUE HERO
CLASS = SCOUT
PERSONALITY = RELENTLESS
SIZE/HEIGHT = MEDIUM 6
BASE SIZE = LARGE SINGLE

LIFE = 5
MOVE = 7
RANGE = 1
ATTACK = 3
DEFENSE = 3
POINTS = ??


VENOM SPRAY SPECIAL ATTACK
Range 3. Attack 3.
Azurite Scout may not use Venom Spray Special Attack on adjacent figures. Defending figures roll 1 less defense dice.

SLITHER
Azurite Scout does not have to stop her movement when entering water spaces.

FRENZY
After you take a turn with Azurite Scout, roll the 20-sided die. If you roll a 16 or higher you may take another turn with Azurite Scout.
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