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Old September 9th, 2007, 01:11 PM
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Post What's in an Order Marker? (D1, D2, and D3 up)

What’s in an Order Marker?

This is a classification of order marker usage in Heroscape- another factor to consider when forming an army beyond basic synergy and unit strength. It is somewhat similar to Agatagary’s classification of units: but instead of focusing on cost, it focuses on turn productivity. It is also inspired by the work of spider_poison, gamjuven, UPC, and many others in their discussion of competitive armies.

Warm colors describe units on which you will place the majority of your order markers.

Cool colors describe units that are good even when they don't take many turns.

Purple and dark red describe units somewhere in between.

Black units should be avoided when making pre-made armies.

Bread and Butter
These are the types of squads on which you never regret putting an order marker. You get a lot out of each turn, and they are usually durable enough to see their next one. In the case of bonding units, it is usually assumed that you’ll use the appropriate supporting players (i.e. Krug and Swogs for Arrow Gruts, appropriate Champions for Knights and Gruts, etc.) It is not uncommon for you to spend all three of your turns on (or build armies around) units like these. Beginning with Master Set 2, Marvel, and Wave 8, we are also starting to see some heroes who function similarly- these heroes will from the core of your army and dispense their orders to swarms of commons or lesser heroes.

Examples: Arrow Gruts, Axegrinders of Burning Forge, Blade Gruts, Valiant 4th. Massachusetts Line, 10th Regiment of Foot, Blastatrons, Capuan Gladiators, Heavy Gruts, Knights of Weston, Roman Legionnaires, Sacred Band, Greenscale Warriors, Goblin Cutters, Fire Elemental
Core heroes: Kurrok the Elementalist, Kato Katsuro, Ulginesh, Marro Hive, Red Skull

Uses: Build an army around these guys: they can do it all. Get more of them (at least 2-3 of the same common squads.) They don't work well in conjunction with Sharks (discussed below.) They work great with Cheerleaders.

Cheerleaders
These units are better seen and not heard. You might put an order marker or two on them in the early rounds to get them into position, but after that, they really don’t give you all that much out of a turn. They also usually have some sort of powerful aura that makes them actually useful without a single order marker on them! You should do your best to defend them, as your opponent will often try to ambush them. These units won’t kill their points-worth most of the time, but they will enable others to do much more.

Examples: Atlaga, Raelin, Laglor, Taelord, Venoc Warlord, Mogrimm Forgehammer, Kyntela Gwyn, Sonya Esenwein, Nakita Agents, Estivara, Torin, Hatamoto Taro, Omnicron Repulsors (with snipers)
Cheerleaders that bond: Marcus Decimus Gallus, Thorgrim, Finn, Sir Gilbert, Nerak, Ornak, Swog Rider, Spartacus, Khosumet the Darklord

Uses: These fit in well with any army that they can apply their bonuses to. Just make sure to pick up enough units to actually go out and kill stuff for you.

Defenders
Very simliar in order marker usage to Cheerleaders, but the main difference is that you want them to draw fire. That’s what they do best. If a Squad, they make great glyph-securers, and map controllers. If a Hero, engage the biggest thing you see.

Examples: Deathreavers, Brunak, Tandros Kreel, Concan, Warriors of Ashra, Izumi Samurai, Marro Dividers, Tarn Viking Warriors, Gladiatrons, Sentinels of Jandar, Marrden Hounds, Marcu Esenwein, Earth Elemental, Rhogar Dragonspine, Siege, Frost Giant of Morh
Defenders that also bond: Valguard, Charos, an unwounded Krug, Sir Denrick, Ne-Gok-Sa

Uses: Your goal when using this type of unit isn't to run around killing everything. It's to force your opponent to waste turns attacking them instead of your more vulnerable and/or dangerous figures, like Sharks, Cheerleaders, any ranged units, or Menacers (discussed below).

Sharks
These units appear at first to be identical in use to Bread and Butter units. They have lots of power and/or range, and they usually aren’t a waste of an order marker. However, the main difference between them and BB units is that you have to keep putting order markers on them: they have to keep moving or they die. They’re usually one or more of the following: unique, low defense, or expensive point-wise. They have an uncanny knack for drawing attention: once you activate them, you’ve gotta keep activating them and see how much havoc they can wreak.

Examples: Airborne Elite, Aubrien Archers, Jotun, Cyprien Esenwein, Zelrig, Zombies of Morindan, Fyorlag Spiders, Armoc Vipers, Wolves of Badru, Othkurik the Black Dragon, Marro Drones, MacDirk Warriors, Omnicron Snipers, The Einar Imperium, Kozuke Samurai, Grok Riders, Templar Cavalry, Venoc Vipers, Iskra Esenwein and her Rechets, Deathchasers of Thesk, Ashigaru Yari/Harquebus, Non-Valiant 4th Mass, Deathwalkers on a bad day
Sharks that also bond: Alastair MacDirk, Mimring, Darrak Ambershard, Retiarius, Wo-Sa-Ga, Wyvern, Ogre Pulverizer, Ice Troll Berserker, Werewolf Lord, Moltenclaw, Nilfheim, Braxas, Su-Bak-Na, Sujoah, Venoc Warlord, a severely wounded Krug

Uses: These work well with Defenders first, and then Menacers and Cheerleaders about equally. Use the Defenders to tie up your enemies and allow the Sharks to choose their prey. Sharks and Menacers can both act as decoys for each other; pay attention to which group your opponent seems to focus on more and exploit that point. Cheerleaders might make them actually stand around for a bit longer than you think. Additionally, it is also important to note that Sharks do not make very good glyph holders. They need to take advantage of their mobility and attack values. Sitting in one place is a waste, and a common mistake when using Airborne Elite.

Menacers
Your opponent treats these units very much like Order Marker Sharks. They see them, and they do everything they can to kill them. The big difference is that these guys can actually take the punishment. Menacers combine high offense with high defense: this means that an order marker on them is not a waste, but you also don’t need to worry about them getting taken out exceptionally quickly. These guys are an excellent place to drop your X. I suppose the only real difference between these guys and BB units is the amount of fear they seem to bring out in opponents despite the fact that they often have fewer attacks than BB's.

Examples: Major Q9, Marro Stingers, Minions of Utgar, Tagawa Samurai Archers, Phantom Knights, Fen Hydra, Water Elemental, Shurrak, Warforged Soldiers, Death Knights of Valkrill, Mezzodemon Warmongers, Horned Skull Brutes, Mohican River Tribe, Protectors of Ullar, Granite Guardians, Quasatch Hunters, Deepwyrm Drow, Ninjas of the Northern Wind, Krav Maga Agents, Deathwalkers on a good day
Menacers who also bond: Krug- most of the time, Tor-Kul-Na, Ogre Warhulk, Crixus, Migol Ironwill, Grimnak, Sir Hawthorne, Sir Denrick slaying Giants

Uses: Similar to Sharks, only that they aren't as reliant on Defenders to be functional. They can make decent glyph-holders in a pinch.

Cleanup
These are usually single-based, ranged heroes that you just sit in the back and hope your opponent simply doesn’t notice them, or isn’t able to reach them until very late in the game. They don’t have enough attacks to be useful early on because they’d get taken out by enemy squads, but late in the game, they’re able to pick apart the survivors with alarming alacrity. They play very much like Sharks, but the key is just to wait until later on to use them.

Examples: Kaemon Awa, Marro Warriors, Syvarris, Major Q10, Sonlen, Guilty McCreech, Isamu, Sahuagin Raider, Greater Ice Elemental, Heirloom, Mika Connour, Mind Flayer Mastermind, Master of the Hunt, Eltahale, Evar Scarcarver, Tagawa Samurai, Zetacron, Zettian Guards, , Concan in a Valiant 4th army, Charos (in valiant army), Pelloth, Othkurik, Feral Troll, Sgt. Drake Alexander (both), Sir Dupuis, Iskra Esenwein (post or sans-Rechets)
Cleanup units that also bond: Me-Burq-Sa, Tornak, Arkmer, Jorhdawn, Brave Arrow

Uses: Depending on points, they can work well in nearly any army. Just try to keep them alive until it's their time to shine. Defenders and/or a sturdy Bread and Butter force are a plus.

Niche
Heroes, heroes, everywhere, and not a squad to bond! These are usually heroes that just don’t do enough on their turn to warrant an order marker (or points). These are the types of units that can be very useful in the right situation, but they are always a risk. If they ever add a unit that bonds with these guys, watch out! The squads mentioned are usually terrain specific or just kind of make you wonder why you spent an order marker on them. However, as an astute Top Chef contestant once put it it: "Sometimes, there's a fine line between being competitive, and just being an [abrasive individual that nobody really likes]." Don't be afraid to use these units with your friends; many of them are quite fun and interesting. Being put in this category isn't necessarily saying a figure is 'bad.' Some, like Theracus or Emiroon, can be extremely useful in the right situation, but their powers aren't directly related to beneficial auras, powerful attacks, or protecting other units, and their powers still require order markers to use.

Examples: Kee-Mo-Shi, Theracus, Major X-17, Sudema, Agent Carr, Dünd, Deadeye Dan, Dumutef Guard, Obsidian Guards, Dzu Teh, Erevan Sunshadow, Tul-Bak-Ra, Deathstalkers, Shades of Bleakewoode, Gorillinators, Marro Drudge, Moriko, Kumiko, Otonashi, Brandis Skyhunter, Sharwin Wildborn, Air Elemental, Drow Chainfighter, Wyrmlings, Iron Golem
Niche units that pseudo-bond: Morsbane, Emiroon, Runa

Uses: These are best used in casual games, or as a counter-draft to certain picks. DED works great against Minions of Utgar and Deathwalker 7k for example. Morsbane against Krug, Major X-17 v. Cyprien, Gorillinators against some guy who forgot his Swog Riders, etc...

Conclusion
People often forget order marker usage when designing an army. This is the main reason that people suggest using at least two of any common squad: most become an absolute waste if you only field one squad-they just don’t justify the point investment, and become a huge risk for order markers. Bread and Butter units work well when you just get a ton of them and weigh your opponent down with figures, with perhaps some cheerleader support. Additionally, taking an army with a ton of Cleanup figures and Sharks is doomed to failure if you don’t adequately protect it with some Defenders and/or Cheerleaders.

To illustrate these points, I’ll show some rough 500 point armies and how you might improve them. Visually, good armies should have a good mix of warm and cool colors.

Cleanup on Aisle Q9
Major Q9 (Menacer)
Kaemon Awa (Cleanup)
Krav Maga Agents (Menacer, possible Shark)
Syvarris (Cleanup)

This army has some great ranged units, but they lack the support they need to really shine.

Improved A: Q9 with Support (mattser’s GenCon 2007 tournament winner)
Major Q9 (Menacer)
Raelin (Cheerleader)
Laglor (Cheerleader)
Krav Maga Agents (Menacer)
Marcu (Cleanup)
Isamu (Cleanup)


The question when fighting this army isn’t “Can I take out Q9?” It’s, “Can I take out Q9 backed up by all of that crap?!”

Improved B :Cleanup and Sharks + Defenders (Rÿchean’s 2nd place army GC 2007)
Kaemon Awa (Cleanup)
Marro Warriors (Cleanup)

Krav Maga Agents (Menacer)
Airborne Elite (Shark)
3x Deathreavers (Defender)

The Deathreavers in this army really take out a lot of the risk that you take when fielding unique units. (Unless your d20 decides to screw you on The Drop.)

I like ORCS!!111!
Krug
1x Arrow Gruts (BB)
Grimnak
1x Heavy Gruts (BB)
Tornak
1x Blade Gruts (BB)
Isamu (Cleanup)
These are all great units, but getting one of each common just doesn’t do any of them justice. The order marker problem here is just having too many choices, none of which are very good.
Try:
Arrow Grut army (Truth):
3x Arrow Gruts (BB)
4x Swog Rider (Cheerleader, bonds)
Mimring (Shark, bonds)
Krug (Menacer, bonds)
Isamu (Cleanup)
or:
Orcish Horde!
Grimnak
Tornak
4x Heavy Gruts

2 Successful 400 point armies of the past:

The New Republic (thanks to UPC)
Marcus Decimus Gallus (Cheerleader, bonds)
2x Roman Legion (BB,Defender)
2x 4th Massachusetts Line (BB, Shark)
Me-Burq-Sa (Cleanup, bonds)

Although I don’t mention much about synergy in the majority of this piece, this army has a lot of it. Marcus is a very effective cheerleader for this army. There are 2 very useful common squads that work well with each other. The Romans tie up the enemy while the minutemen and MBS pick them apart. The Romans and 4th. Mass also show that some units may bleed across different categories when used in conjunction with each other. Melee BB units play a little more like defenders, and ranged ones like sharks. This army was highly successful before points rose to 500 and Q9 became a staple of the tournament scene.

Raelin and the Twelve Orcs [and a troll] (Thanks to spider poison)
Raelin (quite possibly the best Cheerleader)
3x Arrow Gruts (BB)
3x Swog Rider (Cheerleader, bonds)
Krug (bonds, Menacer)

This army takes the effective arrow grut army and makes it harder to kill. It won GenCon in 2006.

(After looking over the winning GenCon armies from the last two years, I see that they tend to be a little bluer than most. Perhaps defense wins championships in Heroscape too? It also explains to me why until the Marro Stingers and the rest of SotM arrived, an all Marro army was very difficult to make work: they're almost all sharks!)

For fun's sake, I'll add the NHSD 2007 champs' armies in this post with my color classifications:

spider_poison's "Tree Town Tyranny"
4x Marro Stingers 240
2x Deathreavers 320
Raelin (RotV) 400
Kaemon Awa 520
Isamu 530


Revdyer's "I messed with Texas"
4x 4th. Massachusetts Line 280
2x Sentinels of Jandar 500

Vydar's Florida Frenzy winner
2x Gladiatrons 160
2x Blastatrons 280
Major Q10 430 (out of 440, but he stayed under to stick to one general)

[I'll start looking for the battle reports for some of the other winners momentarily. If I skip you, feel free to PM me or reply to the thread.]

For additional information, be sure to check out the following articles and resources:

UranusPChicago's discussion of Order Markers

spider_poison's Heroscape Power Rankings

gamjuven's Idiot's Guide to Making a Competitive Army

Revdyer's list of dnutt99, Firemaster, rdhight, scorpiusx, Fallen Templar, and Menchy's carefullly catalogued Books of Heroscape

GaryLASQ's site with lots of cool stuff: http://heroscape.glasq.com/

For tips on how to best use many of the 'Niche' units, head over to the Unit Strategy Review Index

If you liked this, be sure to check out my other one about order markers. I've now added an order marker Q&A portion, which I intend to update when and if I get any Q's.

If you are a new player with a limited collection and would still like to put together some dangerous armies, take a look at my Cheap, but effective armies thread.

For a discussion of what these Order Marker classifications might mean for the future design of Heroscape, or good customs, take a look at OM III.

For some information about how these same classifications might change based on a variety of factors, check out OM IV

If you like my writing, and would like to subscribe to my newsletter... er... blog, check it out.

At Necroblade's request, here's a comprehensive list of all of the classic units released as of Wave 9. A * next to unit indicates common status. A + indicates a hero that bonds with a squad.

Bread and Butter
[Valiant] 4th Mass. Line (70*)
10th Regiment of Foot (75*)
Arrow Gruts (40*)
Axegrinders of Burning Forge (70*)
Blade Gruts (40*)
Blastatrons (60*)
Capuan Gladiators (70*)
Fire Elemental (35*+)
Goblin Cutters (50*)
Greenscale Warriors (60*)
Heavy Gruts (70*)
Kato Katsuro (200+)
Kurrok the Elementalist (120+)
Knights of Weston(70*)
Marro Hive (160+)
Roman Legionnaires (50*)
Ulginesh (150+)
Sacred Band (50*)


Defenders
Brunak (110)
Concan the Kyrie Warrior (80)
Deathreavers (40*)
Earth Elemental (35*+)
Frost Giant of Morh (140)
Gladiatrons (80*)
Izumi Samurai (60)
Marcu Esenwein (20)
Marrden Hounds (90*)
Marrden Nagrubs (30*)
Marro Dividers (50*)
Ne-Gok-Sa (90+)
Rhogar Dragonspine (110)
Sentinels of Jandar (110*)
Siege (120)
Sir Denrick (100+)
Tandros Kreel (120)
Tarn Viking Warriors (50)
Warriors of Ashra (50*)
Valguard (110+)

Menacers
Crixus (90+)
Death Knights of Valkrill (60*)
Deepwyrm Drow (70)*
Elite Onyx Vipers (100)
Fen Hydra (120)
Granite Guardians (100*)
Grimnak (120+)
Horned Skull Brutes (75*)
Krav Maga Agents (100)
Krug (120+)
Major Q9 (180)
Marro Stingers (60*)
Mezzodemon Warmongers (65*)
Microcorp Agents (100*)
Migol Ironwill (110+)
Minions of Utgar (110*)
Mohican River Tribe (70*)
Ninjas of the Northern Wind (110)
Phantom Knights (70*)
Protectors of Ullar (110*)
Quasatch Hunters (100*)
Shades of Bleakewoode (100*)
Sir Hawthorne (90+)
Tagawa Samurai Archers (65*)
Tor-Kul-Na (220+)
Warforged Soldiers (80*+)
Water Elemental (30+*)


Cheerleaders
Acolarh (110)
Ana Karithon (100)
Atlaga (90)
Eldgrim the Viking Champion (30+)
Empress Kiova (90)
Estivara (80)
Finn the Viking Champion (80+)
Hatamoto Taro (130)
Khosumet the Darklord (75+)
Kyntela Gwyn (20)
Laglor (110)
Marcus Decimus Gallus (100+)
Master Win Chiu Woo (140)
Mogrimm Forgehammer (120+)
Nakita Agents (120)
Nerak the Glacian Swog Rider (50+)
Omnicron Repulsors (40*)
Ornak (100+)
Parmenio (90+)
Raelin the Kyrie Warrior-SOTM (120)
Raelin the Kyrie Warrior-ROTV (80)
Sir Gilbert (105+)
Sonya Esenwein (45)
Spartacus (200+)
Swog Rider (25*+)
Taelord the Kyrie Warrior (180+)
Thorgrim the Viking Champion (80+)
Torin (120)
Venoc Warlord (120+)
Warden 816 (90)

Sharks
Airborne Elite (110)
Alastair MacDirk (110+)
Anubian Wolves (75*)
Armoc Vipers (65*)
Ashigaru Harquebus (60*)
Ashigaru Yari (40*)
Aubrien Archers (70*)
Braxas (210)
Chardris (90)
Cyprien Esenwein (150)
Darrak Ambershard (60+)
Deathchasers of Thesk (55*)
Fyorlag Spiders (40*)
Grok Riders (130*)
Ice Troll Berserker (85+)
Iskra Esenwein (50)
Jorhdawn (100)
Jotun (225)
Kozuke Samurai (100)
MacDirk Warriors (80*)
Marro Drones (50*)
Mimring (150+)
Nilfheim (185)
Ogre Pulverizer (100+)
Omnicron Snipers (100*)
Othkurik the Black Dragon (140)
Rechets of Bogdan (50)
Retiarius (90+)
Roman Archers (55*)
Shaolin Monks (80*)
Su-Bak-Na (160)
Sujoah (185+)
Templar Cavalry (120*)
The Einar Imperium (140*)
Werewolf Lord (140+)
Wo-Sa-Ga (135+)
Wolves of Badru (80*)
Wyvern (100+)
Venoc Vipers (40*)
Zelrig (185)
Zombies of Morindan (60*)


Cleanup
Arkmer (50)
Brave Arrow (50+)
Charos (210)
Crixus (90)
Deathwalker 8000 (130)
Deathwalker 9000 (140)
Eltahale (140)
Evar Scarcarver (110)
Feral Troll (90)
Greater Ice Elemental (130)
Guilty McCreech (30)
Heirloom (90)
Isamu (10)
Kaemon Awa(120)
Major Q10 (150)
Marro Warriors (50)
Master of the Hunt (140)
Me-Burq-Sa (50+)
Mika Connour (110)
Mind Flayer Mastermind (100)
Pelloth (100)
Sahuagin Raider (25*)
Sonlen (160)
Sgt. Drake Alexander-ROTV (110)
Sgt. Drake Alexander-SOTM (170)
Sir Dupuis (150)
Syvarris (100)
Tagawa Samurai (120)
Tornak (100+)
Zetacron (60)
Zettian Guards (70)


Niche
Agent Carr (100)
Air Elemental (30*+)
Black Wyrmling (30*+)
Blue Wyrmling (30*+)
Deadeye Dan (60)
Deathstalkers (100*)
Deathwalker 7000 (100)
Drow Chainfighter (25*)
Dumutef Guard (25*)
Dünd (110)
Dzu-Teh (75*)
Emiroon (80)
Erevan Sunshadow (80)
Gorillinators (90*)
Iron Golem (100)
James Murphy (75)
Johnny "Shotgun" Sullivan (65)
Kee-Mo-Shi (130)
Kelda the Kyrie Warrior (80)
Kumiko (80)
Major X17(100)
Marro Drudge (50*)
Moriko (110)
Morsbane (100)
Obsidian Guards (100*)
Otonashi (10)
Red Wyrmling (30)
Runa (120)
Saylind the Kyrie Warrior (80)
Shiori (60)
Sudema (140)
Theracus (40)
Tul-Bak-Ra (130)
White Wyrmling (30)

Quote:
Originally Posted by fomox View Post
(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)

Last edited by Jexik; August 16th, 2011 at 09:10 AM. Reason: D1-3 added to first post
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