Shield Dwarf Wizard #8/55 D&D Icons of the Realms: Rage of Demons
NAME=ARGUS CRYSTALSPLITTER
GENERAL = AQUILLA
PLANET = TORIL
SPECIES = DWARF
UNIQUENESS = UNIQUE HERO
CLASS = WIZARD
PERSONALITY = PRECISE
SIZE/HEIGHT = SMALL 4
LIFE = 5
MOVE = 4
RANGE = 1
ATTACK = 2
DEFENSE = 3
POINTS = 80
SHARD SHATTER SPECIAL ATTACK
Range 5. Attack Special.
Choose a figure to attack. Roll 4 attack dice against the chosen figure. If the defending figure receives at least 1 wound, you may also choose two other figures adjacent to the targeted figure to be affected by Shard Shatter Special Attack. Then roll 2 attack die for all adjacent figures next to the chosen figure. Each figure rolls defense dice separately.
MYSTIC SHIELD
When rolling defense dice against a special attack, add one die for Argus Crystalsplitter and any dwarf figures adjacent to him.
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Krasis (Large) Guildmasters' Guide to Ravnica #027 -
https://www.miniaturemarket.com/ddggr-027.html
GENERAL=VINKRA ZALL
GENERAL = AQUILLA
PLANET = VALHALLA
SPECIES = CROKDALON
UNIQUENESS = UNIQUE HERO
CLASS = MARAUDER
PERSONALITY = FEROCIOUS
SIZE/HEIGHT = LARGE 7
LIFE = 6
MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 3
POINTS = 140
FEROCIOUS RAGE BONDING
After revealing an Order Marker on the Vinkra Zall, you may take a turn with one other Common Squad Ferocious Army Card you control or up to two other Common Hero Ferocious Army Cards you control. Once any turns taken with those Army Cards are completed, continue the turn with Vinkra Zall.
CHOMP
Before attacking, choose one small or medium figure adjacent to Vinkra Zall. If the chosen figure is a Squad figure, destroy it. If the chosen figure is a Hero figure, roll the 20-sided die. If you roll a 16 or higher, destroy the chosen Hero.
SLITHER
Vinkra Zall does not have to stop her movement when entering water spaces.
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Baldur's Gate Descent Into Avernus #020 Maw Demon (U)
https://www.miniaturemarket.com/ddbgda-020.html
NAME = XORVAW DEVOURER
PLANET = TORIL
GENERAL = AQUILLA
SPECIES = XORVAW
UNIQUENESS = COMMON HERO
CLASS = DEVOURER
PERSONALITY = FEROCIOUS
SIZE/HEIGHT = SMALL 4
LIFE = 1
MOVE = 6
RANGE = 1
ATTACK = 3
DEFENSE = 2
POINTS = 30
ROLLING BITE
Before moving if a Xorvaw Devourer has a height advantage on an opponent’s figure, it may add 2 dice to its attack that turn.