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Old March 7th, 2010, 11:52 PM
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wbdhoc wbdhoc is offline
 
Join Date: February 1, 2008
Location: OK
Posts: 159
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Re: Glad-Blast suggestions

I would second the proxy plea. Rather than use existing figures, though, you could opt for the "paper miniature" route thus freeing up your other, existing pieces for the draft. I've found that Patrick Crusiau's (well-known) website offers loads of size equitable, printable figures for proxies or customs:

http://www.gwindel.eu/Autre/Figs/Figurines.html

While merely browsing the site can be a treat, the bottom of the page features some "space marine" figures (click on an image to download a full page of sundry minatures) that might serve well for blast and glads. A color printer (or crayons), access to a stiff setting laminator, some wall poster putty and a few pennies will get you a durable, portable army of proxy love.

I would second Sonlen's suggestion for using Q10 as an "out of the gate" draft for menacing your opponent's army from afar and drawing heat for the hump game homing blasts. In honor of said benefactor, I offer the following as another draft option:

Scorched Earth:

Blast x1 - 60
Glad x1 - 80
Q10 - 150
Sonlen - 160
Marro Warriors - 50

As stated, Li'l Q leads the charge to harrass cheerleaders, tent poles and any squad that could be harmed by a few "plinks" hither and yon. Park yourself just out of red or blue coat range - even if you only do get one shot off per round with eight range they'll have to keep inching closer and you don't want to give them a chance to play the "waiting game." Better still, Q10 can play a nice range game with Syvarris, easily punching through the omnipresent "elf glass jaw." With four attack, Q10 can even make an opponent sweat going "all in" with his DW as one mediocre strike minus on "whiff" could flush his offensive line down the toilet. If he's cheap enough to field Raelin first, by all means hit the cheerleader square in her pom poms. Of course, you might not be able to play this scenario out for all game, and here's where it gets tricky (in more than one way); at a certain point, Q10 will become swarm target numero uno, compelling you to switch OM allegiance to Blastatrons, while leaving that third turn reliably on Sonlen to give the Major a healing hand and extend your Blast bonus a few extra rounds. Of course, the party will be over once Q10 and half your Glads have been shut down. Your best option at this point is to rush in with the remaining Blastatrons and clutch up opponents for a few spare rounds while Sonlen takes out remaining heavy hitters (viva la auto wound). Marror Warriors (as is tradition) serve as an able clean-up crew. Your opponent will have to "whiff" a defense roll sooner or later; if they don't just go for a swim and hope for better days.

BANJO WILL GET YOU THROUGH THE TIMES WITH NO MONEY. MONEY CAN'T GET YOU THROUGH THE TIMES WITH NO BANJO.

Last edited by wbdhoc; March 7th, 2010 at 11:58 PM.
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