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Old January 10th, 2022, 12:13 PM
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Typhon2222 Typhon2222 is offline
now with morh frostrating pun-ishment
 
Join Date: October 21, 2010
Location: USA - IL - Carbondale
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Re: Wargrounds of Scape (WoS) - discussion thread

Quote:
Originally Posted by OEAO View Post
Song of the Walrus: This map has a few issues. Rats and Greenscales can really easily choke this map to death. The map is both not the easiest to develop on as well as very flat on the top. The placement of the level four two-hexes has also always seemed a little strange to me. It's not a bad map, but I don't think it deserves a spot in the WoS. No to induct.

Edit: @Typhon2222 : For SotW, I think a potential fix would be to bump the hive and glacier out a hex (and drop them down a level), and move the level 4 inside them. This would free up some hexes to smooth out development and greatly open up the middle, while also providing some height changes in the middle.
Oh just saw your Edit here, @OEAO . Thanks for the suggestions! — now that I can run VirtualScape again, I will explore implementing them.
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