Quote:
Originally Posted by IAmBatman
Quote:
Originally Posted by Margloth
For simplicity's sake, how about:
WATER SUIT
While there are 3 or more Wound Markers on this card, subtract 1 from Tiger Shark's Attack and Defense numbers for each Wound Marker on this card if he is not on a water space.
So he holds up for a bit on land, but rough him (and his suit) up too much and he's not really so tough.
|
I like that suggestion to make it a bit less variable. As it is, the roll for the Ripped Marker is low enough that I don't think it'll come into play all that often, and 230 will be a bit low for him given his stats.
|
As I mentioned above, I don't see how having -5 to his attack and defense when he has 5 wounds represents his water suit being damaged. He's still pretty badass w/o being in contact with water but just not as badass. And yeah, like other water types he can get a lot weaker when out of water for an extended time but like other water types, we didn't represent a severe decline in stats based on time out of water because the time represented by the combat during a game, isn't an extended period of time really.
Also, the d20 roll can be adjusted to be less variable. But if the consensus by the group is for a non-marker way to go, I'm fine with it, but I wouldn't be fine with a digression in stats based on wounds. He shouldn't wilt like a flower. Either his suit is damaged or it isn't, but he shouldn't go from super badass to super pvssy because of a few wounds.