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Old December 22nd, 2009, 03:25 PM
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Re: Knights of the Daystorm - custom 5-dungeon campaign

Earth Key
Toril

4 Rooms, 3 Treasures


Room 1 - Another adventuring party awaits the Knights in these ruins. The group proposes a contest. Pair off members of each party (DM's choice). If the Knights number more than 4, the remainder wait on the sidelines. The combatants fight 1v1 and if the Knights can win any 2 contests, the other party will agree to let them go first and can be recruited in later dungeons. Refuse, and you must fight them all at the same time.

Room 2 - This swamp is inhabited by a clutch of Feral Trolls. The trolls might easily surround the Knights but the terrain may have a few defensible positions for wary adventurers. A Vorpal Sword rests half-buried in the muck in the open as bait for the foolhardy.

Room 3 - Pelloth and his drow mercenaries are in the middle of a ceremony in which he hopes to gain enough power to destroy the black dragon himself and claim the Earth Key. Each unwitting drow he manages to sacrfrice will bolster his stats. In a discarded sachel the party can also find several wizard scrolls.

Room 4 - Though young, Othkurik has had enough time properly trap its lair against intrusion. The party must contend with these traps while defending against the creature's acid spit and enhanced maneuverability.

Earth Key - +2 Defense. Also, once per dungeon the owner may declare him or herself to be immune to all attacks and damage for the remainder of the current round. During this round, the owner cannot move.
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