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Old April 11th, 2010, 11:56 PM
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FishTako FishTako is offline
 
Join Date: December 27, 2009
Location: USA - CA - San Francisco (San Mateo)
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FishTako's Maps Dragonslayer Ch1: Swanscombe River Crossing

Welcome to FishTako's map thread. I've been a longtime lurker on this site and have loved all the fantastic contributions from the community. I figured it's now time to start giving back. Enjoy!
Quote:
The Dragonslayer Trilogy (a 2 player campaign) v1.0
Vermithrax Pejorative, an ancient dragon has been tormenting the good people of Urland. Twice each year, a lottery is held to determine a virgin sacrifice to appease the dragon's insatiable hunger. Through an unfortunate "incident", the princess (Kyntela Gwyn) is elected. At the King's behest, you must guide a band of brave warriors in their fateful attempt to slay Vermithrax and save the Princess.

Required Materials:
Spoiler Alert!


Chapter 1: Swanscombe River Crossing (uploaded 5/21/2010)
With each passing equinox, Vermithrax's brood grow stronger and bolder as they labor tirelessly underground expanding their intricate network of labyrinthine tunnels.

Our heroes venture forth from the sleepy town of Swanscombe nestled in a river valley on the outskirts of Urland. Marcus and Valguard have assembled a small band of warriors to rendezvous with Parmenio at the edge of the ever growing Blight.

Link to full Chapter 1 description



Chapter 2: The Lake of Fire
(uploaded 5/9/2010)
Our heroes stand at the mouth of Vermithrax's lair and prepare to do battle with the ancient wyrm.

Link to full Chapter 2 description



PREVIEW - Chapter 3: The Siege of Urland (in development)
Here's a sneak preview of the exciting conclusion to the Dragonslayer Trilogy.

The enraged Vermithrax, seeking retribution, lays siege on Castle Urland.


Quote:

Partners in Necessity (2 or 3 players) v1.0
(uploaded 5/03/2010)
This map may be played with either 2 or 3 players. In a 2 player game, remove the Marro Hive LOS blocker.

The 3 player game breaks away from the conventions of a traditional 3 player map. It gives an enormous advantage to the 3rd player by starting on height and within 1st turn access to glyphs. To balance this, the 3rd player is also sandwiched between the other 2 players.

3 Player Special Rules:
In a 3 player game, both players 1 and 2 set up before player 3 (red start zone) places any figures. The 3rd player automatically wins initiative on
the 1st round of the game.

Materials:
1 Swarm of the Marro
2 Ticalla Jungle

Quote:
A False Parley v1.0 (uploaded 4/29/2010)
After weeks of fierce and contentious skirmishes, both generals have sent an advance party to parley at the crossroads of Upper Bleakwoode
Springs. Discussions have now gone awry and the ambassadors from both armies find themselves in the thick of a growing conflict separated from their main
forces.


Materials:
1 Rise of the Valkyrie
2 Road to the Forgotten Forest

Quote:
Subterranean Forest v1.0 (uploaded 4/27/2010)
Another experiment with using a minimal set of tiles. This one went through multiple rebuilds in the physical form due to structural instability. I think you'll be pleased with the end results.

Materials:
1 Battle for the Underdark
1 Road to the Forgotten Forest

Quote:
The Marvelous Scrum v1.0 (uploaded 4/19/2010)
What do the Marvel Superheroes and Villains do on their time off? Welcome to The Marvelous Scrum! This is a CTF style map with respawn mechanics. First team to 2 points wins!

Materials:
1 Marvel: The Conflict Begins

Quote:
Durgeth Wetland Outpost v1.1 (updated 4/27/2010)
Here's another SotM map. I wanted to create an abandoned structure that was overgrown with moss. It features some crazy perches but don't be fooled! Powerful glyphs are protected beneath with limited LOS from height. This map cheats a little with the interlocking wall walks to create the swamp tile overhangs and to maximize road tiles.

Materials:
1 Swarm of the Marro
2 Road to the Forgotten Forest
1 Fortress of the Archkyrie

Quote:
Unabridged v1.1 (edited 4/17/2010)
I've always wanted to build a bridge map. This was a really good exercise in using a minimal number of tiles.

Materials:
1 Swarm of the Marro
1 Road to the Forgotten Forest

Quote:

Kill Switch v1.6
(edited 4/21/2010)
This map features height with a twist! Molten Lava does not start on the wall walks at initial setup. It is only added when a figure stands on the Glyph of Brandar to incinerate height grabbing fliers and the like. Figures on ladders need to roll a d20 when the Kill Switch is first activated. On a 1-16 any figure on ladders take a wound. On a 17-20 they are safe.

Molten Lava is only removed whenever BOTH Glyphs of Brandar are unoccupied.

Version 1.6 features better glyph placement and better unit mobility.

Materials:
1 Battle for the Underdark
1 Marvel: The Conflict Begins
1 Fortress of the Archkyrie
1 Volcarren Wasteland




Kill Switch SotM (edited 4/21/2010)
Here's an alternate build of Kill Switch that swaps out the D&D set and Marvel for Swarm of the Marro and Road to the Forgotten Forest.
Spoiler Alert!
Quote:

Glacial Overflow v1.1
(edited 4/16/2010)
Here's my first posted map and the 4th incarnation of the initial concept. The first run featured too many open fire ranges and heavily favored ranged armies. The second iteration introduced more LOS blockers and shadow tiles to aid melee but was not very large/huge figure friendly. The 3rd version was far more huge figure friendly (even Nilf can fit in most places) but was a bit too good to Zelrig.

Hopefully 4th time's a charm. You be the judge.

Materials:
2 Battle for the Underdark
1 Thaelenk Tundra

This map uses regular snow and ice.

More maps to come. Thanks for looking.

Last edited by FishTako; May 26th, 2010 at 02:47 PM. Reason: Added Dragonslayer Chapter 3 Preview
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