Here are my customs that I've been playing with:
The latest is
Bat Sentry
Version 1 is a patrol sentry that Batman uses to fight crime when he's unavailable or injured.
NAME = Bat Sentry
SPECIES = Android
UNIQUENESS = Uncommon Hero
CLASS = Hunter
PERSONALITY = Relentless
SIZE/HEIGHT = Large 8
LIFE = 4
MOVE = 5
RANGE = 5
ATTACK = 4
DEFENSE = 5
POINTS = 130?
SENTRY NETWORK
If Bat Sentry ends its movement within 4 spaces of an opponent's figure, you may move an additional Bat Sentry up to 4 spaces. No Bat Sentry may move more than once per Order Marker using this
power.
SEARCHLIGHTS (or "TARGETING AID"?)
Any figure you control may add 2 to its Range when attacking a figure within 2 clear sight spaces of any Bat Sentry.
Bat Sentry:
Mark II
Version 2 is an upgraded Sentry for a more confused time. Batman modified this version to fight and subdue super-heroes infringing on his Gotham terrain.
NAME = Bat Sentry
SPECIES = Android
UNIQUENESS = Uncommon Hero
CLASS = Hunter
PERSONALITY = Relentless
SIZE/HEIGHT = Large 8
LIFE = 5
MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 5
POINTS = 230?
CONCUSSION BLAST
When an opponent's figure would receive one or more wounds from Bat Sentry's normal attack, you may choose not to inflict any wounds. Instead, remove one unrevealed Order Marker at random from that Unique Hero's Army Card.
ADAPTIVE DEFENSES 14
When Bat Sentry is the target of a special attack, roll the 20-sided dice. If you roll a 14 or higher, the special attack has no effect.f a special attack, roll the 20-sided dice. If you roll a 14 or higher, the special attack has no effect.
Wordings on the powers need tweaking, and point costs are fairly broad guesses.
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Links to all my customs thus far:
The Spirit
Stick
Bat Sentry