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Old June 6th, 2007, 06:36 AM
GIR GIR is offline
 
Join Date: June 1, 2007
Location: lost in the garden
Posts: 473
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Kaemon Awa is one of my favorited units and I thought of tips and tricks with him. I was going to post this as a seperate topic but figured it would just get deleted.

Kaemon Awa is powerful and with range and four attacks he can take out units with a defense of 3 or less easily. When dealing with more powerful units with more life or defense, don't bring him closer to the unit if it has no range. If it does have range go closer and use his special attack. He is best used as a mid- game hero to take out heavy hitters or powereful melee units. He can be used as melee or range depending on the situation. One problem is his life.

Units that work well against him would be units that have powerful ranged attacks like Syvarris and KMA, or AE. You could also use Nilfeim. In one game Nilfeim took out Kaemon Awa and Major Q9 in one turn with his special attack.

Units that work well with him would be ranged units that can last long like the KMA, Nakita Agents, or the Marro Warriors. Units to protect from powerful ranged attacks help too. Units like the Nakita Agents and Raelin would be helpful. To stop swarms of vipers and 4ht mass use the rats. They can tie up the units and then Kaemon Awa can get close enough to use his special attack without being engaged. He can also be usesd as a front line like Syvarris. Use theracas to get him to a passing point for enemies and get him height advantage. He can rain down some arrows as the enemy passes below. Here are some armies.

400pts.
Kaemon Awa 120
Nakita Agents 120
Raelin 80
Rats 2 80

Stop the opponent with the rats and bring all the rest of your units into battle. Keep one Nakita Agent next to Kaemon Awa and Raelin. Use Kaemon Awa with his powerful attack and double attack to destroy the units engaged to the rats. Then wait for the rest of the enemy to come and destroy them with a head on battle. The problem with this army is it is just one big wave of attack. In most armies your sending unit after unit but not this army. For a 500pt. build I would just add the KMA. They can be the first wave and then the rats which would not be expected. You would tie up the enemies melee and maybe some range but you'd have an advantage. Okay, that's all I have to say.

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