Re: Public Design Workshop
I actually forgot that SS inherently ignores auto shields on DOs. I had Tough on there for a minute but the idea of a beefy superhero smashing a tank is so iconic I thought it deserved to be represented in the design. Armored Vehicle seemed like a solid generic power that could be reused in other relevant VDO designs.
Is the interest in streamlining specific to this design or is there a more general desire to keep the simpler VDOs to two powers or less?
My first preference for simplifying the design would probably be to remove the part of Crushing Advance that ignores small elevation changes, but I don't know if that would scratch the stramlining itch or not.
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