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Old April 21st, 2013, 05:47 PM
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Unhinged Manchild Unhinged Manchild is offline
 
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Location: Communist New York
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Solitary added 6/2! UM's maps!

Welcome, all, to my first thread here on scapers! I have between 2-3 of each terrain set in my collection, so I have been playing around with virtualscape.

So, tell me how awesome these maps are, and how spectacular your battles were when you played on them!
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4/21/13:
Jalapeno Hill
1 RotV, 1 VW

-This map is not anything special to me other than being the first map I completed on VS.
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4/21/13:
Marsh Manor
1 SotM, 1 FotA, 1 TJ

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7/5/13:V2!
Marsh Manor V2
1 SotM, 1 FotA, 1 TJ


Heh... I had an edited version of MM that wasn't uploaded when I finished it a while ago..... Anyway, I attempted to make the highest road spaces a little less overpowered by moving the bushes that were there down to the glyph in the swamp, and changed wannok to gerda glyph, I feel like wannok wasn't enough to draw action to that spot. Added a couple castle walls as LOS blockers too.
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4/22/13:
Polar Bear Swim
1 RotV, 1 Marvel, 1 TT

-I find it hard to make good use of the Marvel set. I tried to put a fun twist on it. This map uses the black asphalt terrain as trampolines, which grant figures the ability to "fly" for one turn. The warehouse looks a little out of place, but it works for me.
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4/26/13:
Gangplank Gang Up
1 RotV, 1 Rttff

-A small map for those times you need to play a quicker game. I have a scenario included where victory can be claimed by being the only person with a figure on the bridge.
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4/26/13:
Talreg Mountain
3 RotV, 2 Rttff, 1 TT

-I used this map to introduce a few of my relatives to Heroscape. This map is loosely based on another map that I think was called tower of power. I'm not sure who/where I got it from, but I wish to extend some credit to them. A bigger map for up to 6 players with about 200 pts each.
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Posted on 4/26/13. Edited on 5/2/13:
Wellspring of Contortion
1 RotV, 1 SotM, 1 TJ

-A map featuring a corrupted wellspring that can damage figures that enter its waters. EDITED 5/2/13: Moved the ruins onto the 24 hex swamp pieces, I just didn't like them plain as they were. Also moved glyphs, jungle bushes, and replaced a couple of swamp water tiles for water tiles.
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5/14/13:
Blue Fork
1 RotV, 1 BftU

-This is my first intentional attempt to make a bilaterally symmetric map. I like the idea of the forking river that kind of separates the map into two areas, the shadow area with Gerda, and the upper dungeon level with the treasure glyphs. Very tempting to go for those treasure glyphs with a hero early on with the start zones set up as they are!
Two notes for this map: The map is supposed to support 400-600 pt armies, and when the treasure glyph trap is set off, the hero does not take leaving engagement attacks when moved!
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5/14/13:
Black Fork
2 BftU, 1 RttFF

-This map is actually a slightly inverted version of Blue Fork with more LOS blockers. Instead of having a river, there is a fork of shadow tiles. This map is not 100% symmetrical, but it is so close I don't think it really makes enough of a difference for either side. I can imagine Darrak Ambershard and Deepwyrm Drow doing pretty well on this map because it's almost completely covered with dungeon and shadow.
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5/22/13: V2!
Black Fork V2
2 BftU, 1 RttFF


I made a few changes to Black Fork. The two most noticeable things are probably the changes in start zones and road placement.
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7/7/13:
Puddle Jumping
1 RotV, 1 TJ

The name of this map was inspired by my wife, who likes to find huge puddles of water to jump into when/after it rains. Yes, she literally tries to stomp as hard as she can to splash water everywhere. I tried to simulate heavy rain by forcing players to put water tiles down at the end of every round.
I played this map with my brother in law, I used Charos, greenies x3, and guilty mcreech and he used Rae, Deathstalkers x2, and I think a werewolf lord. In short, I picked up a defense +1 treasure glyph with Charos early on, and via counterstrike, wounded WL for 2-3 of his wounds and killed 1-2 stalkers throughout the game. Guilty (who never moved the whole game) was completely surrounded by water (like 8-9 tiles worth) by the end of the game.

Also, you can watch a Youtube video of a battle on this map between my wife and I here!
Featuring C3G's Thor!
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2/6/14:

This one isn't exactly a map, but it's a turn based map building system that I've used a few times. The file is from virtualscape. It gets players actively involved in map building, although it can take a little time to complete. Thanks much to LUCKE13 for the original idea!

brandonwiker's turn based map building

I'm copying a post I put in another thread, these are some pics I have of maps that some of the guys and I have built using this system!

Using this system could probably lead to way crazier maps, but the guys that I play with generally try to keep things fair. Here are a few!









This is a three player map, btw

Anyone who has the time should seriously give this a shot! And take pictures of the map that comes out of this process!

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3/1/14:
Fry's Road
1 RotV, 1 TJ, 1 RttFF



The inspiration for the name of this map came from a street called Fries rd. about 35 minutes from where I live. It's so weird, I'm pretty sure there are a bunch of fast food restaurants on that road, too.

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4/12/14: Fry's Road V2!
1 Rotv, 1 Tj, 1 Rttff



I spent some time playing with Fry's road, I wasn't happy with the sides of the map, and the lack of elevation change throughout the map, really. I ended up scrapping that map completely and creating a new one! It uses the same terrain sets, and a similar (but not identical!) treasure glyph trap. I may also throw up a version that does not use the jungle set... I feel like it would work.
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4/20/14
Fry's Road V3: Jungle Free!
1 Rotv, 1 Rttff



Didn't take me very long to reconfigure it to exclude the jungle set! Ok, 8 days is kind of long, but for me, it's quick! I mostly did this for anyone who doesn't have the jungle set, because it IS so darn expensive to get in this post scape production era.

The build instructions are extremely close to V2, but I did bump a handful of things around in this version, so don't just build Fry's Road V2 and remove the jungle pieces, because it's not the same as this one!
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7/13/14:
This one uses 2 BftU and 1 TJ!
Crevice



Andy and I played a Monster Mash game (large and huge figures only) on this map already! Check the link below for the video!

Featuring VC's Vulcanmech Incendborgs AND VC's Zombie Hulks!
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5-27-18
For my Scape event, I wanted a simple, yet somewhat balanced VW map that only required RotV and VW. This gave birth to a modified Dry Season:

1 RotV, 1 VW

Bake at 3:50



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6-2-19
For my tournament that mixes AotP and Heroscape, I needed more maps that combined the two in a reasonably competitive fashion. This was tweaked from the original map that flameslayer93 had created.

Solitary:
1 AotP set #1
1 VW
1 RotV
+ an additional set of RotV ruins and two 24 hex rock pieces

Note: The first level is made of the AotP boards. Level 2 and up are where your actual Heroscape terrain comes in. Also, as a budget build, you can definitely put the AotP ruins in place of two of the RotV ruins, and use 24 hex grass pieces to make the map if you don't have additional RotVs.


Last edited by Unhinged Manchild; November 20th, 2022 at 12:27 PM.
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