Re: The Book of Tiger Shark - Design Phase
NAME = TIGER SHARK
SECRET IDENTITY = TODD ARLISS
SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = PREDATOR
PEROSNALITY = SAVAGE
SIZE/HEIGHT = MEDIUM 6
LIFE = 6
MOVE = 7
RANGE = 1
ATTACK = 7
DEFENSE = 7
POINTS = 240
WATER STRENGTH 1
Tiger Shark does not stop his movement when entering a water space. Add 1 die to Tiger Shark's attack and defense while he is on a water space.
WATER LEAP 10
If Tiger Shark ends his normal movement on a water space, he may move up to 3 spaces with Water Leap. When moving with Water Leap, Tiger Shark has the Flying special power, but may not move up or down more than 10 levels in a single leap and will not take any leaving engagement attacks.
WATER SUIT
If Tiger Shark has 3 or more Wound Markers on this card and is not occupying a water space, subtract 2 from his Attack and Defense numbers.
SUPER STRENGTH
Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man
TUTORIAL FOR RE-BASING FIGURES
3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
Last edited by tcglkn; December 28th, 2020 at 11:22 PM.
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